My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Barbarians Goblin Barrel Skeleton Army
The Log
Barbarians Hog Rider Goblin Barrel Skeleton Army
Earthquake
Barbarians Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Barbarians Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Poison
Barbarians Skeleton Army
Lightning
Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Fireball Hog Rider Inferno Dragon Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Fireball The Log Barbarians Goblin Barrel Mega Knight
Goblin Barrel
Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Hog Rider Fireball Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Hog Rider Goblin Barrel The Log

Defense Synergies 1 7

Barbarians
Skeleton Army
Fireball
The Log Mega Knight
Hog Rider
Goblin Barrel
Skeleton Army
Barbarians The Log Inferno Dragon
The Log
Fireball Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Mega Knight
Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Barbarians Skeleton Army Inferno Dragon The Log Mega Knight
Barbarians Skeleton Army Mega Knight Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Mega Knight
Barbarians Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Mega Knight
Inferno Dragon Fireball
Barbarians Fireball The Log Mega Knight
Barbarians Inferno Dragon Skeleton Army
Skeleton Army Barbarians Mega Knight
Barbarians Skeleton Army Fireball The Log Mega Knight
Inferno Dragon Fireball
Barbarians Skeleton Army Mega Knight Fireball The Log
Fireball Skeleton Army Mega Knight Barbarians The Log
Barbarians Skeleton Army Inferno Dragon Mega Knight
Barbarians Skeleton Army Fireball The Log Inferno Dragon Mega Knight
Barbarians Mega Knight Fireball Skeleton Army
Fireball Mega Knight Barbarians Skeleton Army The Log
The Log Barbarians Fireball Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Skeleton Army Mega Knight Barbarians Fireball The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Fireball
Fireball The Log Inferno Dragon Mega Knight
Barbarians Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Barbarians Fireball The Log
Barbarians Skeleton Army Inferno Dragon Mega Knight
Fireball
Skeleton Army Barbarians Fireball
Mega Knight Barbarians Skeleton Army Inferno Dragon
Mega Knight Barbarians Fireball Skeleton Army The Log Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Barbarians
Skeleton Army Mega Knight Barbarians Fireball The Log
Barbarians Skeleton Army Mega Knight Fireball
Barbarians Fireball Skeleton Army Mega Knight
Barbarians Skeleton Army Fireball The Log Inferno Dragon
Mega Knight Barbarians Fireball The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Barbarians Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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