My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Balloon
Giant Snowball
Barbarians Hog Rider Clone Balloon
Zap
Clone Balloon
Barbarian Barrel
Barbarians Wizard Clone
The Log
Barbarians Hog Rider Clone
Earthquake
Barbarians Hog Rider Clone
Arrows
Clone
Royal Delivery
Barbarians Hog Rider Wizard Clone Balloon
Fireball
Barbarians Hog Rider Wizard Clone Balloon
Poison
Barbarians Wizard Clone Balloon
Lightning
Wizard Balloon
Rocket
Barbarians Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Clone Fireball Hog Rider Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Clone Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Fireball
Hog Rider Mirror The Log
Hog Rider
Fireball The Log Barbarians Wizard Mirror Balloon
Wizard
Hog Rider Balloon
Mirror
Fireball The Log Hog Rider Balloon
Clone
Balloon
Balloon
Clone Barbarians Hog Rider Wizard Mirror The Log
The Log
Hog Rider Mirror Fireball Balloon

Defense Synergies 2 2

Barbarians
Fireball
Mirror The Log
Hog Rider
Wizard
The Log
Mirror
Fireball The Log
Clone
Balloon
The Log
Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians The Log
Barbarians
Barbarians
Barbarians Fireball The Log
Fireball The Log
Fireball Wizard
Barbarians Fireball The Log
Barbarians
Barbarians
Barbarians Fireball Wizard The Log
Fireball Wizard
Barbarians Fireball Wizard The Log
Fireball Wizard Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Wizard Fireball
Fireball Barbarians Wizard The Log
Wizard The Log Barbarians Fireball
Barbarians
Wizard Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Wizard The Log
Barbarians The Log
Barbarians Fireball The Log
Barbarians
Fireball Wizard
Barbarians Fireball
Barbarians
Barbarians Fireball The Log
Barbarians
Barbarians
Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Fireball The Log
Barbarians Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard

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