My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Princess Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Princess Lumberjack
Zap
Inferno Tower Prince Princess
Barbarian Barrel
Barbarians Inferno Tower Princess Lumberjack
The Log
Barbarians Prince Princess Lumberjack
Earthquake
Barbarians Inferno Tower
Arrows
Princess
Royal Delivery
Barbarians Prince Princess Lumberjack
Fireball
Barbarians Inferno Tower Princess Lumberjack
Poison
Barbarians Inferno Tower Princess
Lightning
Inferno Tower Prince Lumberjack
Rocket
Barbarians Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Lumberjack Barbarians Inferno Tower Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Fireball Lumberjack Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Princess Mega Knight
Inferno Tower
Rocket
Prince
Mega Knight Princess Lumberjack
Princess
Fireball Prince Mega Knight
Lumberjack
Prince Mega Knight
Mega Knight
Prince Fireball Princess Lumberjack

Defense Synergies 0 9

Barbarians
Fireball
Inferno Tower Princess Lumberjack Mega Knight
Inferno Tower
Fireball Prince Princess Lumberjack Mega Knight
Rocket
Prince
Inferno Tower
Princess
Fireball Inferno Tower Mega Knight
Lumberjack
Fireball Inferno Tower
Mega Knight
Fireball Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower
Barbarians Inferno Tower Lumberjack Prince Mega Knight
Barbarians Inferno Tower Rocket Prince Lumberjack Mega Knight
Barbarians Inferno Tower Prince Lumberjack Mega Knight
Barbarians Fireball Rocket Prince Princess Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Inferno Tower Rocket Fireball Princess
Rocket Barbarians Fireball Inferno Tower Mega Knight
Barbarians Inferno Tower Prince Princess Lumberjack
Barbarians Inferno Tower Prince Lumberjack Mega Knight
Barbarians Fireball Princess Lumberjack Mega Knight
Inferno Tower Fireball Princess
Barbarians Inferno Tower Prince Lumberjack Mega Knight Fireball Rocket
Fireball Rocket Mega Knight Barbarians Prince Princess Lumberjack
Barbarians Inferno Tower Prince Lumberjack Mega Knight
Barbarians Inferno Tower Rocket Fireball Prince Lumberjack Mega Knight
Barbarians Mega Knight Fireball Inferno Tower Prince Lumberjack
Fireball Mega Knight Barbarians Prince Lumberjack
Barbarians Fireball Princess Lumberjack Mega Knight
Barbarians Inferno Tower Prince Lumberjack
Mega Knight Barbarians Fireball Prince Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Fireball Inferno Tower Prince
Fireball Rocket Prince Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Inferno Tower Rocket Prince
Rocket Prince Lumberjack Mega Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Prince Lumberjack Mega Knight
Fireball Rocket Princess
Rocket Prince Barbarians Fireball Inferno Tower Lumberjack
Inferno Tower Mega Knight Barbarians Prince Lumberjack
Rocket Mega Knight Barbarians Fireball Inferno Tower Prince
Inferno Tower Barbarians
Mega Knight Barbarians Inferno Tower Prince Lumberjack
Rocket Mega Knight Barbarians Fireball Prince
Barbarians Rocket Prince Mega Knight Fireball Inferno Tower Lumberjack
Barbarians Fireball Princess Mega Knight
Barbarians Inferno Tower Fireball Rocket Prince Lumberjack
Mega Knight Barbarians Fireball Inferno Tower Princess
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rocket
Fireball Princess
Rocket Fireball
Barbarians Fireball Rocket Prince
Fireball Rocket Mega Knight
Fireball Rocket Princess
Princess
Fireball Princess
Fireball
Rocket Fireball Prince Lumberjack
Rocket Fireball Prince Princess
Fireball Rocket Princess
Rocket Fireball Princess
Fireball Rocket Princess
Princess Fireball Prince
Rocket Fireball Princess
Fireball Rocket Princess Mega Knight
Fireball Rocket
Rocket
Rocket Fireball Prince Princess Mega Knight
Rocket Fireball Princess Mega Knight
Rocket Fireball Prince Mega Knight
Rocket Fireball Princess
Rocket Prince
Rocket Barbarians Fireball
Fireball Princess Mega Knight
Fireball Princess
Fireball Prince Princess Mega Knight
Fireball Rocket
Fireball Princess
Rocket Fireball
Fireball
Fireball Rocket Mega Knight
Rocket Fireball Princess
Prince Mega Knight
Rocket Fireball Princess
Barbarians Fireball Rocket Prince Princess
Fireball Rocket Princess
Fireball
Fireball Rocket Prince Princess Lumberjack Mega Knight
Fireball Princess
Rocket Fireball
Prince Mega Knight
Fireball Rocket Princess
Fireball Rocket Princess
Fireball Rocket Prince Princess Mega Knight
Prince
Fireball Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: