My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Flying Machine Baby Dragon
Zap
Flying Machine
Barbarian Barrel
Barbarians Bomb Tower Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians Bomb Tower
Arrows
Flying Machine
Royal Delivery
Barbarians Mini P.E.K.K.A Flying Machine Wizard Baby Dragon
Fireball
Barbarians Bomb Tower Flying Machine Wizard Baby Dragon
Poison
Barbarians Bomb Tower Flying Machine Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Baby Dragon
Rocket
Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Bomb Tower Flying Machine Baby Dragon Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Bomb Tower Flying Machine

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon
Bomb Tower
Flying Machine
Baby Dragon
Wizard
Mini P.E.K.K.A
Rocket
Baby Dragon
Fireball Mini P.E.K.K.A Flying Machine

Defense Synergies 0 7

Barbarians
Fireball
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Fireball Bomb Tower Wizard Baby Dragon
Bomb Tower
Fireball Mini P.E.K.K.A Baby Dragon
Flying Machine
Baby Dragon
Wizard
Mini P.E.K.K.A
Rocket
Baby Dragon
Mini P.E.K.K.A Bomb Tower Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Flying Machine Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Flying Machine
Barbarians Mini P.E.K.K.A Bomb Tower Rocket
Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Rocket
Fireball Bomb Tower Flying Machine Baby Dragon
Rocket Fireball Bomb Tower Flying Machine Wizard Baby Dragon
Rocket Barbarians Fireball Bomb Tower Flying Machine Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians Mini P.E.K.K.A
Barbarians Fireball Bomb Tower Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Fireball Flying Machine Wizard Rocket
Fireball Bomb Tower Wizard Rocket Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Rocket Fireball Mini P.E.K.K.A
Barbarians Bomb Tower Wizard Fireball Mini P.E.K.K.A
Fireball Bomb Tower Barbarians Flying Machine Wizard Baby Dragon
Bomb Tower Wizard Baby Dragon Barbarians Fireball Flying Machine
Barbarians Mini P.E.K.K.A Bomb Tower
Wizard Barbarians Fireball Mini P.E.K.K.A Bomb Tower Flying Machine Baby Dragon
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball
Fireball Mini P.E.K.K.A Bomb Tower Flying Machine Wizard Rocket Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Rocket
Mini P.E.K.K.A Rocket Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fireball Wizard Rocket Bomb Tower Flying Machine Baby Dragon
Mini P.E.K.K.A Rocket Barbarians Fireball Bomb Tower Flying Machine
Mini P.E.K.K.A Barbarians Bomb Tower
Rocket Barbarians Fireball Mini P.E.K.K.A Bomb Tower Flying Machine Baby Dragon
Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Flying Machine
Rocket Barbarians Fireball
Barbarians Mini P.E.K.K.A Rocket Fireball Bomb Tower Wizard
Wizard Barbarians Fireball Bomb Tower Flying Machine Baby Dragon
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Flying Machine Rocket Baby Dragon
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Flying Machine Wizard Baby Dragon
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Rocket Baby Dragon
Fireball Flying Machine Baby Dragon
Rocket Fireball Flying Machine Baby Dragon
Barbarians Fireball Flying Machine Rocket
Fireball Wizard Rocket Baby Dragon
Fireball Wizard Flying Machine Rocket Baby Dragon
Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard
Rocket Fireball Mini P.E.K.K.A
Rocket Fireball Flying Machine Wizard
Fireball Flying Machine Wizard Rocket Baby Dragon
Flying Machine Rocket Fireball Baby Dragon
Fireball Flying Machine Rocket Baby Dragon
Fireball Flying Machine Baby Dragon
Rocket Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Rocket Baby Dragon
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A Flying Machine Wizard Baby Dragon
Rocket Fireball Flying Machine Wizard Baby Dragon
Rocket Fireball Baby Dragon
Rocket Fireball Wizard
Rocket
Rocket Barbarians Fireball Flying Machine Baby Dragon
Fireball Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Fireball Rocket Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Rocket Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Barbarians Fireball Flying Machine Rocket
Fireball Rocket Flying Machine Wizard Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Flying Machine Wizard Rocket Baby Dragon
Fireball Flying Machine Wizard Baby Dragon
Rocket Fireball
Flying Machine
Fireball Flying Machine Rocket Baby Dragon
Fireball Flying Machine Rocket
Fireball Flying Machine Rocket Baby Dragon
Fireball Wizard Rocket

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