My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Barbarians Witch Inferno Dragon
Zap
Witch Prince Inferno Dragon
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Mini P.E.K.K.A Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Witch Prince Inferno Dragon
Fireball
Barbarians Witch Inferno Dragon
Poison
Barbarians Witch
Lightning
Mini P.E.K.K.A Witch Prince Inferno Dragon Goblinstein
Rocket
Barbarians Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Mini P.E.K.K.A Inferno Dragon Barbarians Witch Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Mini P.E.K.K.A Inferno Dragon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mini P.E.K.K.A
Rage
Rage
Witch Mini P.E.K.K.A Prince
Witch
Rage Prince
Prince
Rage Witch
Inferno Dragon
Goblinstein

Defense Synergies 0 3

Barbarians
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Witch
Rage
Witch
Mini P.E.K.K.A Prince
Prince
Witch
Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Mini P.E.K.K.A Inferno Dragon Witch Prince
Barbarians Mini P.E.K.K.A Witch Prince Inferno Dragon
Barbarians Mini P.E.K.K.A Witch Prince Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A Prince
Fireball
Inferno Dragon Fireball Witch
Barbarians Fireball
Barbarians Mini P.E.K.K.A Witch Inferno Dragon Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Witch Fireball
Inferno Dragon Fireball Witch
Barbarians Mini P.E.K.K.A Prince Fireball Witch
Fireball Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Inferno Dragon Prince
Barbarians Fireball Mini P.E.K.K.A Prince Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A Witch Prince
Fireball Barbarians Witch Prince
Witch Barbarians Fireball Inferno Dragon
Barbarians Mini P.E.K.K.A Prince Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Witch Prince
Fireball Mini P.E.K.K.A Prince Inferno Dragon
Barbarians Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Barbarians Fireball
Barbarians Mini P.E.K.K.A Witch Prince Inferno Dragon
Fireball Witch
Mini P.E.K.K.A Prince Barbarians Fireball Witch
Mini P.E.K.K.A Barbarians Prince Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A Witch Prince Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Fireball Prince
Barbarians Mini P.E.K.K.A Prince Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Fireball Mini P.E.K.K.A Prince Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A Witch Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball Prince
Fireball
Fireball Witch
Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A Prince
Fireball Prince
Fireball
Fireball
Fireball
Fireball Prince
Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince
Fireball Witch
Fireball Prince
Fireball
Prince
Barbarians Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch Prince
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Prince
Fireball
Barbarians Fireball Witch Prince
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A Prince
Fireball
Fireball
Prince
Fireball Witch
Fireball Witch
Fireball Witch Prince
Prince Inferno Dragon
Fireball

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