My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Balloon
Giant Snowball
Barbarians Guards Baby Dragon Balloon
Zap
Guards Dark Prince Balloon
Barbarian Barrel
Barbarians Guards Dark Prince
The Log
Barbarians Mini P.E.K.K.A Guards Dark Prince
Earthquake
Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Mini P.E.K.K.A Guards Baby Dragon Dark Prince Balloon
Fireball
Barbarians Baby Dragon Balloon
Poison
Barbarians Guards Balloon
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Guards Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Barbarians Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Fireball
Baby Dragon Dark Prince
Mini P.E.K.K.A
Baby Dragon Dark Prince
Rocket
Guards
Baby Dragon
Fireball Mini P.E.K.K.A Dark Prince Balloon
Dark Prince
Fireball Mini P.E.K.K.A Baby Dragon Balloon
Balloon
Barbarians Baby Dragon Dark Prince

Defense Synergies 0 6

Barbarians
Fireball
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fireball Guards Baby Dragon
Rocket
Guards
Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mini P.E.K.K.A Guards Dark Prince
Dark Prince
Fireball Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Rocket Dark Prince
Barbarians Mini P.E.K.K.A Guards Dark Prince
Barbarians Fireball Mini P.E.K.K.A Rocket Dark Prince
Fireball Guards Baby Dragon Dark Prince
Rocket Fireball Baby Dragon
Rocket Barbarians Fireball Baby Dragon
Barbarians Mini P.E.K.K.A
Guards Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Guards Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Fireball Rocket Guards Dark Prince
Fireball Rocket Barbarians Mini P.E.K.K.A Guards Baby Dragon Dark Prince
Barbarians Mini P.E.K.K.A
Barbarians Rocket Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Dark Prince
Fireball Barbarians Guards Baby Dragon Dark Prince
Baby Dragon Barbarians Fireball Guards Dark Prince
Barbarians Mini P.E.K.K.A
Dark Prince Barbarians Fireball Mini P.E.K.K.A Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Fireball Dark Prince
Fireball Mini P.E.K.K.A Rocket Baby Dragon
Barbarians Guards Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Rocket Guards Dark Prince Barbarians Fireball
Barbarians Mini P.E.K.K.A Guards Dark Prince
Fireball Rocket Baby Dragon
Mini P.E.K.K.A Rocket Guards Dark Prince Barbarians Fireball
Mini P.E.K.K.A Barbarians Dark Prince
Rocket Barbarians Fireball Mini P.E.K.K.A Baby Dragon Dark Prince
Barbarians Guards
Barbarians Mini P.E.K.K.A Guards Dark Prince
Rocket Barbarians Fireball Guards Dark Prince
Barbarians Mini P.E.K.K.A Rocket Dark Prince Fireball Guards
Barbarians Fireball Baby Dragon
Barbarians Guards Fireball Mini P.E.K.K.A Rocket Baby Dragon Dark Prince
Barbarians Fireball Mini P.E.K.K.A Baby Dragon Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Guards Baby Dragon
Fireball Baby Dragon
Rocket Fireball Baby Dragon
Barbarians Fireball Rocket Guards Dark Prince
Fireball Rocket Baby Dragon Dark Prince
Fireball Rocket Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Rocket Fireball Mini P.E.K.K.A Guards
Rocket Fireball Dark Prince
Fireball Rocket Baby Dragon
Rocket Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A Baby Dragon Dark Prince
Rocket Fireball Baby Dragon
Rocket Fireball Baby Dragon
Rocket Fireball
Rocket
Rocket Barbarians Fireball Baby Dragon
Fireball Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball Guards
Fireball Mini P.E.K.K.A
Fireball Rocket
Rocket Fireball
Rocket Fireball
Barbarians Fireball Rocket Guards Dark Prince
Fireball Rocket Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Rocket Baby Dragon Dark Prince
Fireball Baby Dragon
Rocket Fireball
Dark Prince
Fireball Rocket Guards Baby Dragon
Fireball Rocket
Fireball Rocket Baby Dragon Dark Prince
Fireball Rocket

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