My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill Prince Giant Skeleton
Giant Snowball
Barbarians Skeleton Army Baby Dragon Goblin Drill
Zap
Skeleton Army Goblin Drill Prince
Barbarian Barrel
Barbarians Skeleton Army Goblin Drill Giant Skeleton
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill Prince Giant Skeleton
Earthquake
Barbarians Skeleton Army Goblin Drill
Arrows
Skeleton Army Goblin Drill
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Goblin Drill Prince Giant Skeleton
Fireball
Barbarians Skeleton Army Baby Dragon Goblin Drill
Poison
Barbarians Skeleton Army Goblin Drill
Lightning
Mini P.E.K.K.A Baby Dragon Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Goblin Drill Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Goblin Drill Barbarians Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Goblin Drill Baby Dragon
Mini P.E.K.K.A
Baby Dragon Goblin Drill Giant Skeleton
Skeleton Army
Baby Dragon
Fireball Mini P.E.K.K.A Prince Giant Skeleton
Goblin Drill
Fireball Mini P.E.K.K.A
Prince
Baby Dragon
Giant Skeleton
Mini P.E.K.K.A Baby Dragon

Defense Synergies 0 10

Barbarians
Skeleton Army
Fireball
Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A
Fireball Skeleton Army Baby Dragon
Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Drill Prince Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Prince Giant Skeleton
Goblin Drill
Fireball Skeleton Army
Prince
Skeleton Army Baby Dragon
Giant Skeleton
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Goblin Drill Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Prince Goblin Drill
Barbarians Fireball Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Fireball Skeleton Army Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Baby Dragon Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill Prince
Skeleton Army Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Barbarians Skeleton Army Fireball Baby Dragon Goblin Drill Giant Skeleton
Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill Prince Fireball Giant Skeleton
Fireball Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon Goblin Drill Prince
Barbarians Mini P.E.K.K.A Skeleton Army Goblin Drill Prince
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Goblin Drill Prince
Barbarians Fireball Mini P.E.K.K.A Skeleton Army Goblin Drill Prince
Fireball Barbarians Skeleton Army Baby Dragon Goblin Drill Prince
Baby Dragon Goblin Drill Barbarians Fireball Giant Skeleton
Barbarians Mini P.E.K.K.A Goblin Drill Prince
Skeleton Army Barbarians Fireball Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Fireball Prince Giant Skeleton
Fireball Mini P.E.K.K.A Baby Dragon Prince
Barbarians Skeleton Army Giant Skeleton Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton Barbarians Fireball
Barbarians Giant Skeleton Mini P.E.K.K.A Skeleton Army Goblin Drill Prince
Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Barbarians Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Skeleton Army Prince
Giant Skeleton Barbarians Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
Barbarians Skeleton Army Goblin Drill
Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Skeleton Army Barbarians Fireball Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton Fireball
Barbarians Fireball Skeleton Army Baby Dragon
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Goblin Drill Prince Giant Skeleton
Barbarians Fireball Mini P.E.K.K.A Baby Dragon Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Goblin Drill Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Goblin Drill Giant Skeleton
Barbarians Fireball Prince Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Prince
Fireball Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon Goblin Drill
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon Prince Giant Skeleton
Fireball
Prince
Barbarians Fireball Baby Dragon Goblin Drill
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Prince Giant Skeleton
Fireball
Barbarians Fireball Skeleton Army Prince
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Prince
Fireball Baby Dragon
Fireball Giant Skeleton
Prince
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Prince Giant Skeleton
Prince
Fireball

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