My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Baby Dragon Witch
Fireball
Barbarians Hog Rider Skeleton Army Baby Dragon Witch
Poison
Barbarians Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon
Mini P.E.K.K.A
Valkyrie Hog Rider Baby Dragon
Valkyrie
Hog Rider Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Fireball Valkyrie Barbarians Mini P.E.K.K.A Baby Dragon Witch
Skeleton Army
Baby Dragon
Fireball Mini P.E.K.K.A Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 10

Barbarians
Skeleton Army
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fireball Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie
Fireball Mini P.E.K.K.A Baby Dragon Witch
Hog Rider
Skeleton Army
Barbarians Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Skeleton Army Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Barbarians Fireball Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army Witch Fireball Baby Dragon
Fireball Baby Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon Witch
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Fireball Barbarians Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Barbarians Fireball
Barbarians Mini P.E.K.K.A
Valkyrie Skeleton Army Barbarians Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Barbarians Fireball
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Fireball Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Barbarians Fireball Valkyrie Witch
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army
Barbarians Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch
Witch Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Barbarians Fireball Mini P.E.K.K.A Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball Skeleton Army Witch
Fireball Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball

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