My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Bandit
Barbarian Barrel
Barbarians Musketeer Bandit Electro Wizard
The Log
Barbarians Musketeer Hog Rider Bandit
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider P.E.K.K.A Bandit Electro Wizard
Fireball
Barbarians Musketeer Hog Rider Bandit Electro Wizard
Poison
Barbarians Musketeer Electro Wizard
Lightning
Musketeer Bandit Electro Wizard
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Musketeer Hog Rider Electro Wizard Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Musketeer
Hog Rider P.E.K.K.A The Log Bandit
Hog Rider
Fireball Musketeer The Log Barbarians Bandit Electro Wizard
P.E.K.K.A
Electro Wizard Musketeer The Log
The Log
Hog Rider Fireball Musketeer P.E.K.K.A Bandit
Bandit
Musketeer Hog Rider The Log Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Hog Rider Bandit

Defense Synergies 3 10

Barbarians
Fireball
The Log Musketeer Bandit Electro Wizard
Musketeer
The Log Fireball P.E.K.K.A Bandit Electro Wizard
Hog Rider
P.E.K.K.A
The Log Musketeer Electro Wizard
The Log
Fireball Musketeer P.E.K.K.A Bandit Electro Wizard
Bandit
Fireball Musketeer The Log Electro Wizard
Electro Wizard
Fireball Musketeer P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Electro Wizard
Barbarians P.E.K.K.A Musketeer The Log Bandit Electro Wizard
Barbarians P.E.K.K.A Musketeer Bandit Electro Wizard
Barbarians P.E.K.K.A Musketeer Bandit Electro Wizard
Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Fireball
Barbarians Fireball Musketeer P.E.K.K.A The Log Bandit Electro Wizard
Barbarians P.E.K.K.A Musketeer
Barbarians Musketeer Bandit Electro Wizard
Barbarians Electro Wizard Fireball Musketeer The Log Bandit
Musketeer Fireball Electro Wizard
Barbarians P.E.K.K.A Fireball Musketeer The Log Bandit Electro Wizard
Fireball Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Bandit Electro Wizard
Barbarians Fireball P.E.K.K.A The Log Bandit Electro Wizard
Barbarians Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Barbarians Musketeer The Log Bandit Electro Wizard
The Log Barbarians Fireball Musketeer Bandit Electro Wizard
Barbarians P.E.K.K.A Musketeer Electro Wizard
Barbarians Fireball Musketeer P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Musketeer The Log
Barbarians P.E.K.K.A Bandit Musketeer The Log Electro Wizard
P.E.K.K.A Barbarians Fireball Musketeer The Log Bandit Electro Wizard
Barbarians P.E.K.K.A Musketeer Bandit
Fireball Musketeer Electro Wizard
P.E.K.K.A Barbarians Fireball Musketeer Bandit Electro Wizard
P.E.K.K.A Barbarians
P.E.K.K.A Electro Wizard Barbarians Fireball The Log Bandit
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Fireball The Log Electro Wizard
Barbarians P.E.K.K.A Fireball Bandit
Barbarians Fireball Musketeer
Barbarians Electro Wizard Fireball Musketeer P.E.K.K.A The Log
Barbarians Fireball Musketeer P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit Electro Wizard
Fireball The Log Bandit
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log Bandit
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Bandit Electro Wizard
Fireball Musketeer
Fireball Musketeer The Log Bandit
Fireball Musketeer Bandit
Fireball Musketeer The Log
Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Fireball
Fireball Musketeer The Log Bandit Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer Bandit Electro Wizard
Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Barbarians Fireball Musketeer Bandit
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Bandit Electro Wizard
P.E.K.K.A
Fireball

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