My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Bandit
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Prince Bandit
Barbarian Barrel
Barbarians Musketeer Wizard Bandit Electro Wizard
The Log
Barbarians Musketeer Hog Rider Prince Bandit
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Wizard Prince Bandit Electro Wizard
Fireball
Barbarians Musketeer Hog Rider Wizard Bandit Electro Wizard
Poison
Barbarians Musketeer Wizard Electro Wizard
Lightning
Musketeer Wizard Prince Bandit Electro Wizard
Rocket
Barbarians Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Musketeer Hog Rider Electro Wizard Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Musketeer Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Electro Wizard
Musketeer
Hog Rider Prince Bandit
Hog Rider
Fireball Musketeer Barbarians Wizard Prince Bandit Electro Wizard
Wizard
Hog Rider Prince Bandit
Prince
Musketeer Hog Rider Wizard Electro Wizard
Bandit
Musketeer Hog Rider Wizard Electro Wizard
Electro Wizard
Fireball Hog Rider Prince Bandit

Defense Synergies 0 10

Barbarians
Fireball
Musketeer Bandit Electro Wizard
Musketeer
Fireball Bandit Electro Wizard
Hog Rider
Wizard
Prince Bandit Electro Wizard
Prince
Wizard Electro Wizard
Bandit
Fireball Musketeer Wizard Electro Wizard
Electro Wizard
Fireball Musketeer Wizard Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Electro Wizard
Barbarians Musketeer Prince Bandit Electro Wizard
Barbarians Prince Musketeer Bandit Electro Wizard
Barbarians Prince Musketeer Bandit Electro Wizard
Barbarians Fireball Prince
Fireball Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Fireball Wizard
Barbarians Fireball Musketeer Bandit Electro Wizard
Barbarians Musketeer Prince
Barbarians Musketeer Prince Bandit Electro Wizard
Barbarians Electro Wizard Fireball Musketeer Wizard Bandit
Musketeer Fireball Wizard Electro Wizard
Barbarians Prince Fireball Musketeer Wizard Bandit Electro Wizard
Fireball Wizard Barbarians Prince Electro Wizard
Barbarians Prince Bandit Electro Wizard
Barbarians Fireball Prince Bandit Electro Wizard
Barbarians Wizard Fireball Musketeer Prince Electro Wizard
Fireball Barbarians Musketeer Wizard Prince Bandit Electro Wizard
Wizard Barbarians Fireball Musketeer Bandit Electro Wizard
Barbarians Musketeer Prince Electro Wizard
Wizard Barbarians Fireball Musketeer Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Prince Bandit Electro Wizard
Fireball Bandit Electro Wizard Musketeer Wizard Prince
Barbarians Bandit Musketeer Prince Electro Wizard
Prince Barbarians Fireball Musketeer Bandit Electro Wizard
Barbarians Musketeer Prince Bandit
Fireball Wizard Musketeer Electro Wizard
Prince Barbarians Fireball Musketeer Bandit Electro Wizard
Barbarians Prince
Electro Wizard Barbarians Fireball Prince Bandit
Barbarians Musketeer
Barbarians Musketeer Prince
Barbarians Fireball Prince Electro Wizard
Barbarians Prince Fireball Wizard Bandit
Wizard Barbarians Fireball Musketeer
Barbarians Electro Wizard Fireball Musketeer Prince
Barbarians Fireball Musketeer Wizard Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Musketeer Bandit Electro Wizard
Fireball Bandit
Barbarians Fireball Musketeer Prince
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard Bandit
Fireball Musketeer Prince Electro Wizard
Fireball Musketeer Wizard Prince Bandit Electro Wizard
Fireball Musketeer Wizard
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer Prince
Fireball Musketeer Wizard Bandit
Fireball Musketeer Wizard Bandit
Fireball
Fireball Musketeer Wizard Prince Bandit Electro Wizard
Fireball Wizard
Fireball Musketeer Prince
Fireball Wizard
Musketeer Prince
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Musketeer Wizard Bandit Electro Wizard
Fireball Musketeer Wizard Prince Bandit
Fireball Musketeer Bandit
Fireball Musketeer Wizard Electro Wizard
Electro Wizard Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard Bandit
Fireball Electro Wizard
Prince
Fireball Wizard
Electro Wizard Barbarians Fireball Musketeer Prince Bandit
Fireball Musketeer Wizard Electro Wizard
Fireball
Fireball Musketeer Wizard Prince Electro Wizard
Fireball Musketeer Wizard
Fireball
Musketeer Prince
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Prince Bandit Electro Wizard
Prince
Fireball Wizard

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