My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Dark Prince Witch Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Night Witch
Giant Snowball
Barbarians Musketeer Witch Night Witch
Zap
Dark Prince Witch Night Witch
Barbarian Barrel
Barbarians Musketeer Valkyrie Dark Prince Witch Executioner Night Witch
The Log
Barbarians Musketeer Dark Prince Witch
Earthquake
Barbarians Witch
Arrows
Witch Night Witch
Royal Delivery
Barbarians Musketeer Valkyrie Dark Prince Witch Executioner Night Witch
Fireball
Barbarians Musketeer Witch Executioner Night Witch
Poison
Barbarians Musketeer Witch Executioner Night Witch
Lightning
Musketeer Valkyrie Dark Prince Witch Executioner Night Witch
Rocket
Barbarians Musketeer Valkyrie Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Dark Prince Night Witch Barbarians Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Dark Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Dark Prince
Musketeer
Valkyrie Dark Prince
Valkyrie
Musketeer Dark Prince Witch Executioner
Dark Prince
Fireball Musketeer Valkyrie Witch Executioner
Witch
Valkyrie Dark Prince
Executioner
Valkyrie Dark Prince
Night Witch

Defense Synergies 1 10

Barbarians
Fireball
Musketeer Valkyrie Dark Prince
Musketeer
Valkyrie Fireball Dark Prince
Valkyrie
Musketeer Fireball Witch Executioner Night Witch
Dark Prince
Fireball Musketeer Witch Executioner Night Witch
Witch
Valkyrie Dark Prince
Executioner
Valkyrie Dark Prince
Night Witch
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Executioner
Barbarians Musketeer Valkyrie Dark Prince Witch Executioner Night Witch
Barbarians Witch Musketeer Valkyrie Dark Prince Executioner Night Witch
Barbarians Witch Night Witch Musketeer Valkyrie Dark Prince
Barbarians Fireball Valkyrie Dark Prince
Fireball Musketeer Valkyrie Dark Prince Executioner Night Witch
Musketeer Fireball Witch Executioner Night Witch
Barbarians Fireball Musketeer Valkyrie
Barbarians Witch Musketeer Night Witch
Barbarians Musketeer Valkyrie Dark Prince Night Witch
Barbarians Valkyrie Witch Executioner Fireball Musketeer Dark Prince Night Witch
Musketeer Executioner Fireball Witch Night Witch
Barbarians Night Witch Fireball Musketeer Valkyrie Dark Prince Witch
Fireball Valkyrie Executioner Barbarians Dark Prince Witch Night Witch
Barbarians
Barbarians Fireball
Barbarians Fireball Musketeer Valkyrie Dark Prince Witch Executioner Night Witch
Fireball Barbarians Musketeer Valkyrie Dark Prince Witch Executioner Night Witch
Valkyrie Witch Executioner Barbarians Fireball Musketeer Dark Prince
Barbarians Musketeer
Valkyrie Dark Prince Barbarians Fireball Musketeer Witch Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Dark Prince Witch
Fireball Musketeer Valkyrie Executioner
Barbarians Musketeer Valkyrie Dark Prince Witch
Valkyrie Dark Prince Barbarians Fireball Musketeer Night Witch
Barbarians Musketeer Valkyrie Dark Prince Witch Executioner Night Witch
Fireball Executioner Musketeer Witch
Dark Prince Barbarians Fireball Musketeer Valkyrie Witch Night Witch
Barbarians Valkyrie Dark Prince
Barbarians Fireball Valkyrie Dark Prince Witch
Witch Barbarians Musketeer
Barbarians Musketeer Valkyrie Dark Prince Witch
Barbarians Fireball Valkyrie Dark Prince
Barbarians Dark Prince Fireball Valkyrie Witch Executioner Night Witch
Barbarians Fireball Musketeer Valkyrie Witch Executioner
Barbarians Witch Fireball Musketeer Valkyrie Dark Prince Executioner Night Witch
Valkyrie Executioner Barbarians Fireball Musketeer Dark Prince Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer Executioner
Fireball
Barbarians Fireball Musketeer Valkyrie Dark Prince
Fireball Executioner Valkyrie Dark Prince
Fireball Executioner Musketeer Witch
Musketeer Witch Executioner
Fireball Executioner
Fireball
Fireball Musketeer Night Witch
Fireball Musketeer Valkyrie Dark Prince
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch Executioner
Fireball Musketeer Executioner
Fireball
Night Witch
Fireball Musketeer Dark Prince Executioner
Fireball Valkyrie Witch
Fireball Musketeer Night Witch
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball Valkyrie Dark Prince Witch Executioner
Witch
Fireball Musketeer Witch Executioner
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch Executioner Night Witch
Fireball Musketeer Witch
Fireball Night Witch
Fireball Musketeer Night Witch
Fireball
Fireball
Barbarians Fireball Musketeer Dark Prince Witch Night Witch
Fireball Musketeer Witch Executioner
Fireball
Fireball Musketeer Valkyrie Dark Prince Executioner
Fireball Musketeer Executioner
Fireball
Musketeer Dark Prince Executioner
Fireball Musketeer Witch
Fireball Musketeer Witch Executioner
Fireball Musketeer Dark Prince Witch Executioner
Fireball

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