My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Barbarians Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Barbarians Skeleton Army Witch Bandit
The Log
Barbarians Skeleton Army Witch Bandit
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Skeleton Army Baby Dragon Witch Bandit
Fireball
Barbarians Skeleton Army Baby Dragon Witch Bandit
Poison
Barbarians Skeleton Army Witch
Lightning
Baby Dragon Witch Bandit
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Bandit Fireball Baby Dragon Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Bandit Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon Mega Knight
Rage
Witch
Skeleton Army
Baby Dragon
Fireball Witch Bandit Mega Knight
Witch
Rage Baby Dragon Bandit Mega Knight
Bandit
Baby Dragon Witch Mega Knight
Mega Knight
Fireball Baby Dragon Witch Bandit

Defense Synergies 0 10

Barbarians
Skeleton Army
Fireball
Bandit Mega Knight
Rage
Skeleton Army
Barbarians Bandit
Baby Dragon
Witch Bandit Mega Knight
Witch
Baby Dragon Bandit Mega Knight
Bandit
Fireball Skeleton Army Baby Dragon Witch Mega Knight
Mega Knight
Fireball Baby Dragon Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Barbarians Skeleton Army Witch Bandit Mega Knight
Barbarians Skeleton Army Witch Mega Knight Bandit
Barbarians Skeleton Army Witch Bandit Mega Knight
Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Baby Dragon Bandit Mega Knight
Fireball Baby Dragon Witch
Barbarians Fireball Baby Dragon Bandit Mega Knight
Barbarians Witch Skeleton Army
Skeleton Army Barbarians Bandit Mega Knight
Barbarians Skeleton Army Witch Fireball Baby Dragon Bandit Mega Knight
Fireball Baby Dragon Witch
Barbarians Skeleton Army Mega Knight Fireball Witch Bandit
Fireball Skeleton Army Mega Knight Barbarians Baby Dragon Witch
Barbarians Skeleton Army Bandit Mega Knight
Barbarians Skeleton Army Fireball Bandit Mega Knight
Barbarians Mega Knight Fireball Skeleton Army Witch
Fireball Mega Knight Barbarians Skeleton Army Baby Dragon Witch Bandit
Baby Dragon Witch Barbarians Fireball Bandit Mega Knight
Barbarians
Skeleton Army Mega Knight Barbarians Fireball Baby Dragon Witch Bandit
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Fireball Witch Bandit
Fireball Bandit Baby Dragon Mega Knight
Barbarians Skeleton Army Bandit Mega Knight Witch
Skeleton Army Mega Knight Barbarians Fireball Bandit
Barbarians Skeleton Army Witch Bandit Mega Knight
Fireball Baby Dragon Witch
Skeleton Army Barbarians Fireball Witch Bandit
Mega Knight Barbarians Skeleton Army
Mega Knight Barbarians Fireball Skeleton Army Baby Dragon Witch Bandit
Witch Barbarians Skeleton Army
Mega Knight Barbarians Witch
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight Fireball Witch Bandit
Barbarians Fireball Skeleton Army Baby Dragon Witch Mega Knight
Barbarians Skeleton Army Witch Fireball Baby Dragon
Mega Knight Barbarians Fireball Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Barbarians Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball Bandit
Fireball
Fireball Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Bandit Mega Knight
Fireball
Fireball Baby Dragon Bandit Mega Knight
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon Witch Mega Knight
Witch
Fireball Baby Dragon Witch Bandit
Fireball Baby Dragon Witch Bandit Mega Knight
Fireball Baby Dragon Bandit
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Fireball Bandit Mega Knight
Fireball
Mega Knight
Fireball
Barbarians Fireball Skeleton Army Witch Bandit
Fireball Baby Dragon Witch
Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Bandit Mega Knight
Fireball Mega Knight

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