My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Inferno Dragon
Giant Snowball
Barbarians Battle Ram Inferno Dragon
Zap
Battle Ram Prince Inferno Dragon
Barbarian Barrel
Barbarians Battle Ram Wizard Electro Wizard
The Log
Barbarians Battle Ram Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram Wizard Prince Electro Wizard Inferno Dragon
Fireball
Barbarians Battle Ram Wizard Electro Wizard Inferno Dragon
Poison
Barbarians Wizard Electro Wizard
Lightning
Battle Ram Wizard Prince Electro Wizard Inferno Dragon
Rocket
Barbarians Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Battle Ram Electro Wizard Inferno Dragon Barbarians Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Battle Ram Electro Wizard Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Battle Ram Electro Wizard Mega Knight
Battle Ram
Fireball Electro Wizard
Wizard
Prince Mega Knight
Prince
Mega Knight Wizard Electro Wizard
Electro Wizard
Fireball Battle Ram Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Fireball Wizard Electro Wizard

Defense Synergies 0 9

Barbarians
Fireball
Electro Wizard Mega Knight
Battle Ram
Wizard
Prince Electro Wizard Mega Knight
Prince
Wizard Electro Wizard
Electro Wizard
Fireball Wizard Prince Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Fireball Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Barbarians Inferno Dragon Prince Electro Wizard Mega Knight
Barbarians Prince Mega Knight Electro Wizard Inferno Dragon
Barbarians Prince Inferno Dragon Electro Wizard Mega Knight
Barbarians Fireball Prince Mega Knight
Fireball Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Fireball Wizard
Barbarians Fireball Electro Wizard Mega Knight
Barbarians Inferno Dragon Prince
Barbarians Prince Electro Wizard Mega Knight
Barbarians Electro Wizard Fireball Wizard Mega Knight
Inferno Dragon Fireball Wizard Electro Wizard
Barbarians Prince Mega Knight Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Barbarians Prince Electro Wizard
Barbarians Inferno Dragon Prince Electro Wizard Mega Knight
Barbarians Fireball Prince Electro Wizard Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Fireball Prince Electro Wizard
Fireball Mega Knight Barbarians Wizard Prince Electro Wizard
Wizard Barbarians Fireball Electro Wizard Inferno Dragon Mega Knight
Barbarians Prince Electro Wizard Inferno Dragon
Wizard Mega Knight Barbarians Fireball Prince Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Prince Electro Wizard
Fireball Electro Wizard Wizard Prince Inferno Dragon Mega Knight
Barbarians Mega Knight Prince Electro Wizard
Prince Mega Knight Barbarians Fireball Electro Wizard
Barbarians Prince Inferno Dragon Mega Knight
Fireball Wizard Electro Wizard
Prince Barbarians Fireball Electro Wizard
Mega Knight Barbarians Prince Inferno Dragon
Electro Wizard Mega Knight Barbarians Fireball Prince Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Prince
Mega Knight Barbarians Fireball Prince Electro Wizard
Barbarians Prince Mega Knight Fireball Wizard
Wizard Barbarians Fireball Mega Knight
Barbarians Electro Wizard Fireball Prince Inferno Dragon
Mega Knight Barbarians Fireball Wizard Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Barbarians Fireball Prince
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Prince Electro Wizard
Fireball Wizard Prince Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Prince Electro Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Barbarians Fireball
Fireball Wizard Mega Knight
Inferno Dragon
Fireball Wizard Electro Wizard
Fireball Wizard Prince Mega Knight
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Electro Wizard
Prince Mega Knight
Fireball Wizard
Electro Wizard Barbarians Fireball Prince
Fireball Wizard Electro Wizard
Fireball
Fireball Wizard Prince Electro Wizard Mega Knight
Fireball Wizard
Fireball
Prince Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Wizard Mega Knight
Prince Inferno Dragon
Fireball Wizard Mega Knight

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