My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Barbarians Clone Witch
Zap
Clone Witch
Barbarian Barrel
Barbarians Valkyrie Clone Witch Ice Wizard
The Log
Barbarians Clone Witch
Earthquake
Barbarians Clone Witch
Arrows
Clone Witch
Royal Delivery
Barbarians Valkyrie Clone Witch P.E.K.K.A Ice Wizard
Fireball
Barbarians Clone Witch Ice Wizard
Poison
Barbarians Clone Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Ice Wizard Fireball Valkyrie Golden Knight Barbarians Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Ice Wizard Fireball Valkyrie

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Golden Knight
Valkyrie
Witch P.E.K.K.A
Clone
Witch
Witch
Valkyrie Clone P.E.K.K.A
P.E.K.K.A
Valkyrie Witch Ice Wizard
Ice Wizard
P.E.K.K.A
Golden Knight
Fireball

Defense Synergies 0 9

Barbarians
Fireball
Valkyrie Ice Wizard Golden Knight
Valkyrie
Fireball Witch P.E.K.K.A Ice Wizard
Clone
Witch
Valkyrie Ice Wizard
P.E.K.K.A
Valkyrie Ice Wizard
Ice Wizard
Fireball Valkyrie Witch P.E.K.K.A Golden Knight
Golden Knight
Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Golden Knight
Barbarians P.E.K.K.A Valkyrie Witch Ice Wizard
Barbarians Witch P.E.K.K.A Valkyrie Ice Wizard
Barbarians Witch P.E.K.K.A Valkyrie Ice Wizard
Barbarians Fireball Valkyrie P.E.K.K.A
Fireball Valkyrie Ice Wizard
Fireball Witch Ice Wizard
Barbarians Fireball Valkyrie P.E.K.K.A Golden Knight
Barbarians Witch P.E.K.K.A Ice Wizard
Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Witch Ice Wizard Fireball
Fireball Witch Ice Wizard
Barbarians P.E.K.K.A Fireball Valkyrie Witch Ice Wizard
Fireball Valkyrie Barbarians Witch P.E.K.K.A Golden Knight
Barbarians P.E.K.K.A
Barbarians Fireball P.E.K.K.A
Barbarians Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Barbarians Witch Ice Wizard Golden Knight
Valkyrie Witch Barbarians Fireball Ice Wizard
Barbarians P.E.K.K.A
Valkyrie Barbarians Fireball Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Witch P.E.K.K.A
Fireball Valkyrie
Barbarians P.E.K.K.A Valkyrie Witch Golden Knight
Valkyrie P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Valkyrie Witch
Fireball Witch Ice Wizard
P.E.K.K.A Barbarians Fireball Valkyrie Witch Ice Wizard
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Fireball Valkyrie Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie Witch Golden Knight
P.E.K.K.A Barbarians Fireball Valkyrie
Barbarians P.E.K.K.A Fireball Valkyrie Witch Golden Knight
Barbarians Fireball Valkyrie Witch
Barbarians Witch Fireball Valkyrie P.E.K.K.A Golden Knight
Valkyrie Barbarians Fireball Witch P.E.K.K.A Ice Wizard Golden Knight
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Golden Knight
Fireball Ice Wizard Golden Knight
Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Witch Ice Wizard
Witch
Fireball Ice Wizard
Fireball Golden Knight
Fireball
Fireball Valkyrie Golden Knight
Fireball
Fireball Golden Knight
Fireball
Fireball
Fireball Witch Golden Knight
Fireball
Fireball
Fireball
Fireball Valkyrie Witch Golden Knight
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie Witch Ice Wizard
Witch
Fireball Witch Ice Wizard Golden Knight
Fireball Witch Golden Knight
Fireball Golden Knight
Fireball Witch Ice Wizard
Fireball Witch
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Barbarians Fireball Witch
Fireball Witch Ice Wizard
Fireball
Fireball Valkyrie
Fireball
Fireball
P.E.K.K.A
Fireball Witch Golden Knight
Fireball Witch
Fireball Witch Golden Knight
P.E.K.K.A
Fireball

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