My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Barbarians Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army X-Bow
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army Giant Skeleton X-Bow
The Log
Barbarians Goblin Barrel Skeleton Army Giant Skeleton X-Bow
Earthquake
Barbarians Goblin Barrel Skeleton Army X-Bow
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Valkyrie Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Barbarians Wizard Goblin Barrel Skeleton Army X-Bow
Poison
Barbarians Wizard Skeleton Army X-Bow
Lightning
Valkyrie Wizard X-Bow
Rocket
Barbarians Valkyrie Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fireball Valkyrie Barbarians Wizard Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Fireball Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
X-Bow
Valkyrie
Goblin Barrel Wizard Giant Skeleton X-Bow
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel X-Bow
Giant Skeleton
Valkyrie Wizard Goblin Barrel X-Bow
X-Bow
Fireball Valkyrie Skeleton Army Giant Skeleton

Defense Synergies 1 8

Barbarians
Skeleton Army
Fireball
X-Bow Valkyrie
Valkyrie
Fireball Wizard X-Bow
Wizard
Valkyrie Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Barbarians Wizard Giant Skeleton X-Bow
Giant Skeleton
Wizard Skeleton Army
X-Bow
Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard X-Bow
Barbarians Skeleton Army Valkyrie X-Bow
Barbarians Skeleton Army Valkyrie Giant Skeleton
Barbarians Skeleton Army Valkyrie
Barbarians Fireball Valkyrie Skeleton Army Giant Skeleton X-Bow
Fireball Skeleton Army Valkyrie X-Bow
Fireball Wizard X-Bow
Barbarians Fireball Valkyrie Giant Skeleton X-Bow
Barbarians Skeleton Army X-Bow
Skeleton Army Barbarians Valkyrie Giant Skeleton
Barbarians Valkyrie Skeleton Army Fireball Wizard Giant Skeleton X-Bow
Fireball Wizard
Barbarians Skeleton Army Fireball Valkyrie Wizard Giant Skeleton X-Bow
Fireball Valkyrie Wizard Skeleton Army Barbarians X-Bow
Barbarians Skeleton Army X-Bow
Barbarians Skeleton Army Fireball X-Bow
Barbarians Wizard Fireball Valkyrie Skeleton Army X-Bow
Fireball Barbarians Valkyrie Wizard Skeleton Army X-Bow
Valkyrie Wizard Barbarians Fireball Giant Skeleton
Barbarians
Valkyrie Wizard Skeleton Army Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Fireball Giant Skeleton X-Bow
Fireball Valkyrie Wizard X-Bow
Barbarians Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army Giant Skeleton Barbarians Fireball X-Bow
Barbarians Giant Skeleton Valkyrie Skeleton Army
Fireball Wizard
Skeleton Army Barbarians Fireball Valkyrie Giant Skeleton
Giant Skeleton Barbarians Valkyrie Skeleton Army
Giant Skeleton Barbarians Fireball Valkyrie Skeleton Army X-Bow
Barbarians Skeleton Army
Barbarians Valkyrie Giant Skeleton
Skeleton Army Barbarians Fireball Valkyrie Giant Skeleton
Barbarians Skeleton Army Giant Skeleton Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie Skeleton Army
Barbarians Skeleton Army Fireball Valkyrie Giant Skeleton X-Bow
Valkyrie Barbarians Fireball Wizard Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton X-Bow
Fireball X-Bow
Fireball Giant Skeleton X-Bow
Barbarians Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball X-Bow Wizard
Fireball Wizard X-Bow
Fireball X-Bow
Fireball Valkyrie Wizard X-Bow
Fireball Wizard
Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Wizard
Fireball Wizard X-Bow
Fireball
Fireball Wizard X-Bow
Fireball Valkyrie Wizard X-Bow
Fireball Giant Skeleton X-Bow
Fireball Wizard
X-Bow
Barbarians Fireball X-Bow
Fireball Valkyrie Wizard
Fireball X-Bow Wizard
Fireball Wizard X-Bow
Fireball X-Bow
Fireball Wizard X-Bow
Fireball Wizard
Fireball
Fireball Wizard X-Bow
Fireball
Giant Skeleton
Fireball Wizard
Barbarians Fireball Skeleton Army X-Bow
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton X-Bow
Fireball Wizard

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