My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Barbarians Goblin Barrel Witch Balloon
Zap
Goblin Barrel Witch Balloon
Barbarian Barrel
Barbarians Wizard Goblin Barrel Witch
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Wizard Goblin Barrel Witch Balloon
Fireball
Barbarians Wizard Goblin Barrel Witch Balloon
Poison
Barbarians Wizard Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Fireball Barbarians Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Goblin Barrel Fireball Barbarians

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Fireball
The Log Mega Knight
Wizard
Balloon Mega Knight
Goblin Barrel
Balloon Mega Knight
Witch
Mega Knight
Balloon
Barbarians Wizard Goblin Barrel The Log Mega Knight
The Log
Fireball Balloon Mega Knight
Mega Knight
Fireball Wizard Goblin Barrel Witch Balloon The Log

Defense Synergies 1 6

Barbarians
Fireball
The Log Mega Knight
Wizard
The Log Mega Knight
Goblin Barrel
Witch
The Log Mega Knight
Balloon
The Log
Fireball Wizard Witch Mega Knight
Mega Knight
Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians Witch The Log Mega Knight
Barbarians Witch Mega Knight
Barbarians Witch Mega Knight
Barbarians Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard Witch
Barbarians Fireball The Log Mega Knight
Barbarians Witch
Barbarians Mega Knight
Barbarians Witch Fireball Wizard The Log Mega Knight
Fireball Wizard Witch
Barbarians Mega Knight Fireball Wizard Witch The Log
Fireball Wizard Mega Knight Barbarians Witch The Log
Barbarians Mega Knight
Barbarians Fireball The Log Mega Knight
Barbarians Wizard Mega Knight Fireball Witch
Fireball Mega Knight Barbarians Wizard Witch The Log
Wizard Witch The Log Barbarians Fireball Mega Knight
Barbarians
Wizard Mega Knight Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch
Fireball Wizard The Log Mega Knight
Barbarians Mega Knight Witch The Log
Mega Knight Barbarians Fireball The Log
Barbarians Witch Mega Knight
Fireball Wizard Witch
Barbarians Fireball Witch
Mega Knight Barbarians
Mega Knight Barbarians Fireball Witch The Log
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Fireball The Log
Barbarians Mega Knight Fireball Wizard Witch
Wizard Barbarians Fireball Witch Mega Knight
Barbarians Witch Fireball The Log
Mega Knight Barbarians Fireball Wizard Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Wizard Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard Witch Mega Knight
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log Mega Knight
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Barbarians Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Mega Knight
Fireball Wizard Mega Knight

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