My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ice Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Barbarians Wizard Goblin Barrel Witch Ice Wizard
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Wizard Goblin Barrel Witch Ice Wizard
Fireball
Barbarians Wizard Goblin Barrel Witch Ice Wizard
Poison
Barbarians Wizard Witch Ice Wizard
Lightning
Wizard Witch Ice Wizard Goblinstein
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Fireball Barbarians Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Ice Wizard Fireball Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mega Knight
Wizard
Mega Knight
Goblin Barrel
Ice Wizard Mega Knight
Witch
Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Fireball Wizard Goblin Barrel Witch
Goblinstein

Defense Synergies 0 7

Barbarians
Fireball
Ice Wizard Mega Knight
Wizard
Ice Wizard Mega Knight
Goblin Barrel
Witch
Ice Wizard Mega Knight
Ice Wizard
Fireball Wizard Witch Mega Knight
Mega Knight
Fireball Wizard Witch Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Witch Ice Wizard Mega Knight
Barbarians Witch Mega Knight Ice Wizard
Barbarians Witch Ice Wizard Mega Knight
Barbarians Fireball Mega Knight
Fireball Ice Wizard Mega Knight
Fireball Wizard Witch Ice Wizard
Barbarians Fireball Mega Knight
Barbarians Witch Ice Wizard
Barbarians Ice Wizard Mega Knight
Barbarians Witch Ice Wizard Fireball Wizard Mega Knight
Fireball Wizard Witch Ice Wizard
Barbarians Mega Knight Fireball Wizard Witch Ice Wizard
Fireball Wizard Mega Knight Barbarians Witch
Barbarians Mega Knight
Barbarians Fireball Mega Knight
Barbarians Wizard Mega Knight Fireball Witch
Fireball Mega Knight Barbarians Wizard Witch Ice Wizard
Wizard Witch Barbarians Fireball Ice Wizard Mega Knight
Barbarians
Wizard Mega Knight Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch
Fireball Wizard Mega Knight
Barbarians Mega Knight Witch
Mega Knight Barbarians Fireball
Barbarians Witch Mega Knight
Fireball Wizard Witch Ice Wizard
Barbarians Fireball Witch Ice Wizard
Mega Knight Barbarians
Mega Knight Barbarians Fireball Witch
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Fireball
Barbarians Mega Knight Fireball Wizard Witch
Wizard Barbarians Fireball Witch Mega Knight
Barbarians Witch Fireball
Mega Knight Barbarians Fireball Wizard Witch Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Barbarians Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch Ice Wizard
Wizard Witch
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch Ice Wizard Mega Knight
Witch
Fireball Wizard Witch Ice Wizard
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch Ice Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Barbarians Fireball Witch
Fireball Wizard Witch Ice Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Wizard Mega Knight

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