My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Witch Balloon
Zap
Inferno Tower Witch Balloon
Barbarian Barrel
Barbarians Inferno Tower Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Balloon
Fireball
Barbarians Inferno Tower Wizard Witch Balloon
Poison
Barbarians Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon
Rocket
Barbarians Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Freeze Barbarians Inferno Tower Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Freeze Barbarians Inferno Tower

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Fireball
Freeze Mega Knight
Inferno Tower
Wizard
Balloon Mega Knight
Freeze
Balloon Fireball
Witch
Mega Knight
Balloon
Freeze Barbarians Wizard Mega Knight
Mega Knight
Fireball Wizard Witch Balloon

Defense Synergies 0 8

Barbarians
Fireball
Inferno Tower Freeze Mega Knight
Inferno Tower
Fireball Mega Knight
Wizard
Freeze Mega Knight
Freeze
Fireball Wizard Mega Knight
Witch
Mega Knight
Balloon
Mega Knight
Fireball Inferno Tower Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Barbarians Inferno Tower Witch Mega Knight
Barbarians Inferno Tower Witch Mega Knight Freeze
Barbarians Inferno Tower Witch Mega Knight
Barbarians Fireball Mega Knight
Fireball Freeze Mega Knight
Inferno Tower Fireball Wizard Freeze Witch
Barbarians Fireball Inferno Tower Mega Knight
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Mega Knight
Barbarians Witch Fireball Wizard Freeze Mega Knight
Inferno Tower Fireball Wizard Witch
Barbarians Inferno Tower Mega Knight Fireball Wizard Freeze Witch
Fireball Wizard Mega Knight Barbarians Freeze Witch
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Fireball Freeze Mega Knight
Barbarians Wizard Mega Knight Fireball Inferno Tower Witch
Fireball Mega Knight Barbarians Wizard Witch
Wizard Freeze Witch Barbarians Fireball Mega Knight
Barbarians Inferno Tower
Wizard Mega Knight Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Inferno Tower Witch
Fireball Wizard Mega Knight
Barbarians Mega Knight Inferno Tower Witch
Mega Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Witch Mega Knight
Fireball Wizard Freeze Witch
Barbarians Fireball Inferno Tower Witch
Inferno Tower Mega Knight Barbarians
Freeze Mega Knight Barbarians Fireball Inferno Tower Witch
Inferno Tower Witch Barbarians
Mega Knight Barbarians Inferno Tower Witch
Mega Knight Barbarians Fireball
Barbarians Mega Knight Fireball Inferno Tower Wizard Witch
Wizard Barbarians Fireball Witch Mega Knight
Barbarians Inferno Tower Witch Fireball Freeze
Mega Knight Barbarians Fireball Inferno Tower Wizard Freeze Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard
Barbarians Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Mega Knight
Fireball Wizard Mega Knight

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