My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Executioner Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Barbarians Ram Rider
Zap
Inferno Tower Prince Ram Rider
Barbarian Barrel
Barbarians Inferno Tower Wizard Executioner Electro Wizard
The Log
Barbarians Prince Ram Rider
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Wizard Prince Executioner Electro Wizard Ram Rider
Fireball
Barbarians Inferno Tower Wizard Executioner Electro Wizard Ram Rider
Poison
Barbarians Inferno Tower Wizard Executioner Electro Wizard
Lightning
Inferno Tower Wizard Prince Executioner Electro Wizard Ram Rider
Rocket
Barbarians Inferno Tower Wizard Prince Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Electro Wizard Barbarians Inferno Tower Wizard Prince Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Electro Wizard Barbarians Inferno Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Electro Wizard Ram Rider
Inferno Tower
Wizard
Prince Ram Rider
Prince
Wizard Electro Wizard Ram Rider
Executioner
Electro Wizard
Fireball Prince Ram Rider
Ram Rider
Fireball Wizard Prince Electro Wizard

Defense Synergies 1 9

Barbarians
Fireball
Inferno Tower Electro Wizard Ram Rider
Inferno Tower
Electro Wizard Fireball Prince
Wizard
Prince Electro Wizard
Prince
Inferno Tower Wizard Executioner Electro Wizard
Executioner
Prince
Electro Wizard
Inferno Tower Fireball Wizard Prince Ram Rider
Ram Rider
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Executioner Electro Wizard Ram Rider
Barbarians Inferno Tower Prince Executioner Electro Wizard Ram Rider
Barbarians Inferno Tower Prince Ram Rider Executioner Electro Wizard
Barbarians Inferno Tower Prince Electro Wizard Ram Rider
Barbarians Fireball Prince
Fireball Executioner Electro Wizard
Inferno Tower Electro Wizard Ram Rider Fireball Wizard Executioner
Barbarians Fireball Inferno Tower Electro Wizard Ram Rider
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Prince Electro Wizard
Barbarians Executioner Electro Wizard Fireball Wizard Ram Rider
Inferno Tower Executioner Fireball Wizard Electro Wizard Ram Rider
Barbarians Inferno Tower Prince Fireball Wizard Electro Wizard Ram Rider
Fireball Wizard Executioner Barbarians Prince Electro Wizard
Barbarians Inferno Tower Prince Electro Wizard Ram Rider
Barbarians Inferno Tower Fireball Prince Electro Wizard Ram Rider
Barbarians Wizard Fireball Inferno Tower Prince Executioner Electro Wizard
Fireball Barbarians Wizard Prince Executioner Electro Wizard Ram Rider
Wizard Executioner Barbarians Fireball Electro Wizard Ram Rider
Barbarians Inferno Tower Prince Electro Wizard Ram Rider
Wizard Barbarians Fireball Prince Executioner Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower Prince Electro Wizard
Fireball Electro Wizard Wizard Prince Executioner
Barbarians Inferno Tower Prince Electro Wizard Ram Rider
Prince Barbarians Fireball Inferno Tower Electro Wizard Ram Rider
Barbarians Inferno Tower Prince Executioner Ram Rider
Fireball Wizard Executioner Electro Wizard Ram Rider
Prince Barbarians Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower Barbarians Prince
Electro Wizard Barbarians Fireball Inferno Tower Prince
Inferno Tower Barbarians
Barbarians Inferno Tower Prince
Barbarians Fireball Prince Electro Wizard
Barbarians Prince Fireball Inferno Tower Wizard Executioner Ram Rider
Wizard Barbarians Fireball Executioner
Barbarians Inferno Tower Electro Wizard Fireball Prince Executioner
Executioner Barbarians Fireball Inferno Tower Wizard Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Electro Wizard Ram Rider
Fireball
Barbarians Fireball Prince
Fireball Wizard Executioner
Fireball Wizard Executioner Ram Rider
Wizard Executioner
Fireball Wizard Executioner Ram Rider
Fireball Wizard Ram Rider
Fireball Prince Electro Wizard
Fireball Wizard Prince Electro Wizard Ram Rider
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball Prince
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Prince Executioner Electro Wizard
Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Barbarians Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Electro Wizard Ram Rider
Fireball Wizard Prince Ram Rider
Fireball
Fireball Wizard Executioner Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Prince
Fireball Wizard
Electro Wizard Barbarians Fireball Prince
Fireball Wizard Executioner Electro Wizard Ram Rider
Fireball
Fireball Wizard Prince Executioner Electro Wizard
Fireball Wizard Executioner
Fireball
Prince Executioner
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Prince Executioner Electro Wizard
Prince
Fireball Wizard

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