My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince
Giant Snowball
Barbarians Royal Hogs Witch
Zap
Royal Hogs Dark Prince Witch
Barbarian Barrel
Barbarians Wizard Royal Hogs Dark Prince Witch
The Log
Barbarians Royal Hogs Dark Prince Witch
Earthquake
Barbarians Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Barbarians Wizard Royal Hogs Dark Prince Witch
Fireball
Barbarians Wizard Royal Hogs Witch
Poison
Barbarians Wizard Royal Hogs Witch
Lightning
Wizard Dark Prince Witch
Rocket
Barbarians Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Dark Prince Barbarians Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Dark Prince Barbarians

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Royal Hogs Dark Prince Mega Knight
Wizard
Royal Hogs Rage Dark Prince Mega Knight
Royal Hogs
Fireball Wizard Dark Prince Mega Knight
Rage
Witch Wizard Dark Prince
Dark Prince
Fireball Wizard Royal Hogs Rage Witch
Witch
Rage Dark Prince Mega Knight
Mega Knight
Fireball Wizard Royal Hogs Witch

Defense Synergies 0 6

Barbarians
Fireball
Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Royal Hogs
Rage
Dark Prince
Fireball Wizard Witch
Witch
Dark Prince Mega Knight
Mega Knight
Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Dark Prince Witch Mega Knight
Barbarians Witch Mega Knight Dark Prince
Barbarians Witch Dark Prince Mega Knight
Barbarians Fireball Dark Prince Mega Knight
Fireball Dark Prince Mega Knight
Fireball Wizard Witch
Barbarians Fireball Mega Knight
Barbarians Witch
Barbarians Dark Prince Mega Knight
Barbarians Witch Fireball Wizard Dark Prince Mega Knight
Fireball Wizard Witch
Barbarians Mega Knight Fireball Wizard Dark Prince Witch
Fireball Wizard Mega Knight Barbarians Dark Prince Witch
Barbarians Mega Knight
Barbarians Fireball Mega Knight
Barbarians Wizard Mega Knight Fireball Dark Prince Witch
Fireball Mega Knight Barbarians Wizard Dark Prince Witch
Wizard Witch Barbarians Fireball Dark Prince Mega Knight
Barbarians
Wizard Dark Prince Mega Knight Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Dark Prince Witch
Fireball Wizard Mega Knight
Barbarians Mega Knight Dark Prince Witch
Dark Prince Mega Knight Barbarians Fireball
Barbarians Dark Prince Witch Mega Knight
Fireball Wizard Witch
Dark Prince Barbarians Fireball Witch
Mega Knight Barbarians Dark Prince
Mega Knight Barbarians Fireball Dark Prince Witch
Witch Barbarians
Mega Knight Barbarians Dark Prince Witch
Mega Knight Barbarians Fireball Dark Prince
Barbarians Dark Prince Mega Knight Fireball Wizard Witch
Wizard Barbarians Fireball Witch Mega Knight
Barbarians Witch Fireball Dark Prince
Mega Knight Barbarians Fireball Wizard Dark Prince Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball Dark Prince
Fireball Wizard Dark Prince Mega Knight
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Dark Prince Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball
Fireball Wizard Dark Prince Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Barbarians Fireball Dark Prince Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Dark Prince Mega Knight
Fireball Wizard
Fireball
Dark Prince Mega Knight
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch Mega Knight
Fireball Wizard Mega Knight

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