My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch P.E.K.K.A Inferno Dragon
Fireball
Barbarians Wizard Witch Inferno Dragon
Poison
Barbarians Wizard Witch
Lightning
Wizard Witch Inferno Dragon Goblinstein
Rocket
Barbarians Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Inferno Dragon Barbarians Wizard Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Inferno Dragon Barbarians

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
The Log
Wizard
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Wizard Witch The Log
The Log
Fireball P.E.K.K.A
Inferno Dragon
Goblinstein

Defense Synergies 2 4

Barbarians
Fireball
The Log
Wizard
P.E.K.K.A The Log
Witch
The Log
P.E.K.K.A
The Log Wizard
The Log
Fireball P.E.K.K.A Wizard Witch Inferno Dragon
Inferno Dragon
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Barbarians P.E.K.K.A Inferno Dragon Witch The Log
Barbarians Witch P.E.K.K.A Inferno Dragon
Barbarians Witch P.E.K.K.A Inferno Dragon
Barbarians Fireball P.E.K.K.A The Log
Fireball The Log
Inferno Dragon Fireball Wizard Witch
Barbarians Fireball P.E.K.K.A The Log
Barbarians Witch P.E.K.K.A Inferno Dragon
Barbarians
Barbarians Witch Fireball Wizard The Log
Inferno Dragon Fireball Wizard Witch
Barbarians P.E.K.K.A Fireball Wizard Witch The Log
Fireball Wizard Barbarians Witch P.E.K.K.A The Log
Barbarians P.E.K.K.A Inferno Dragon
Barbarians Fireball P.E.K.K.A The Log Inferno Dragon
Barbarians Wizard Fireball Witch P.E.K.K.A
Fireball Barbarians Wizard Witch The Log
Wizard Witch The Log Barbarians Fireball Inferno Dragon
Barbarians P.E.K.K.A Inferno Dragon
Wizard Barbarians Fireball Witch P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch P.E.K.K.A
Fireball Wizard The Log Inferno Dragon
Barbarians P.E.K.K.A Witch The Log
P.E.K.K.A Barbarians Fireball The Log
Barbarians P.E.K.K.A Witch Inferno Dragon
Fireball Wizard Witch
P.E.K.K.A Barbarians Fireball Witch
P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Barbarians Fireball Witch The Log Inferno Dragon
Witch P.E.K.K.A Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Witch
P.E.K.K.A Barbarians Fireball The Log
Barbarians P.E.K.K.A Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Fireball P.E.K.K.A The Log Inferno Dragon
Barbarians Fireball Wizard Witch P.E.K.K.A The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard Witch
Witch Inferno Dragon
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Barbarians Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
P.E.K.K.A Inferno Dragon
Fireball Wizard

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