My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Mega Knight Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Lava Hound
Giant Snowball
Barbarians Miner Lava Hound Little Prince
Zap
Lava Hound Little Prince
Barbarian Barrel
Barbarians Little Prince
The Log
Barbarians Little Prince
Earthquake
Barbarians
Arrows
Lava Hound Little Prince
Royal Delivery
Barbarians Miner Lava Hound Little Prince
Fireball
Barbarians Lava Hound Little Prince
Poison
Barbarians Lava Hound Little Prince
Lightning
Little Prince
Rocket
Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Golem Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Little Prince Freeze Barbarians Lightning Mega Knight Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Little Prince Freeze Barbarians

Attack Synergies 3 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Freeze
Lightning
Golem Lava Hound
Golem
Lightning
Miner
Lava Hound Mega Knight
Mega Knight
Miner
Lava Hound
Lightning Miner
Little Prince

Defense Synergies 0 2

Barbarians
Freeze
Mega Knight
Lightning
Golem
Miner
Mega Knight
Mega Knight
Freeze Miner
Lava Hound
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Barbarians Mega Knight
Barbarians Mega Knight Freeze Lightning
Barbarians Mega Knight
Lightning Barbarians Mega Knight
Freeze Mega Knight
Lightning Freeze Little Prince
Lightning Barbarians Mega Knight
Barbarians
Barbarians Miner Mega Knight Little Prince
Barbarians Freeze Mega Knight
Barbarians Mega Knight Freeze Lightning
Mega Knight Barbarians Freeze
Barbarians Mega Knight
Barbarians Freeze Lightning Mega Knight
Barbarians Mega Knight
Mega Knight Barbarians Little Prince
Freeze Barbarians Mega Knight Little Prince
Barbarians
Mega Knight Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Lightning Miner Mega Knight
Barbarians Mega Knight Lightning
Lightning Mega Knight Barbarians
Barbarians Mega Knight
Freeze
Barbarians Lightning
Mega Knight Barbarians
Freeze Lightning Mega Knight Barbarians
Barbarians
Mega Knight Barbarians
Lightning Mega Knight Barbarians
Barbarians Lightning Mega Knight
Barbarians Mega Knight
Barbarians Freeze Lightning Little Prince
Mega Knight Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze
Miner
Lightning Miner
Lightning Barbarians Freeze
Mega Knight
Freeze
Freeze Lightning
Miner Lightning
Lightning
Lightning Miner
Lightning
Lightning Miner
Lightning Freeze
Lightning
Lightning
Lightning Mega Knight
Lightning Freeze
Lightning
Lightning Mega Knight
Lightning Miner Mega Knight Little Prince
Lightning Mega Knight
Lightning
Lightning
Lightning Barbarians
Freeze Mega Knight Little Prince
Miner Lightning
Lightning Miner Mega Knight
Lightning Miner
Lightning Little Prince
Lightning Freeze
Lightning
Lightning Miner Mega Knight
Lightning Freeze
Mega Knight
Lightning
Lightning Barbarians Freeze
Lightning
Freeze
Lightning Miner Mega Knight
Lightning
Lightning
Mega Knight
Freeze Lightning
Lightning
Lightning Freeze Miner Mega Knight Little Prince
Lightning Mega Knight

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