My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Royal Hogs Barbarian Barrel Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Lava Hound
Giant Snowball
Barbarians Furnace Royal Hogs Lumberjack Lava Hound
Zap
Furnace Royal Hogs Lava Hound
Barbarian Barrel
Electro Spirit Barbarians Furnace Royal Hogs Electro Wizard Lumberjack
The Log
Electro Spirit Barbarians Furnace Royal Hogs Lumberjack
Earthquake
Barbarians Furnace Royal Hogs
Arrows
Electro Spirit Furnace Royal Hogs Lava Hound
Royal Delivery
Electro Spirit Barbarians Royal Hogs Electro Wizard Lumberjack Lava Hound
Fireball
Barbarians Furnace Royal Hogs Electro Wizard Lumberjack Lava Hound
Poison
Barbarians Furnace Royal Hogs Electro Wizard Lava Hound
Lightning
Furnace Electro Wizard Lumberjack
Rocket
Barbarians Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Furnace Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Furnace Electro Wizard Lumberjack Barbarians Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Barbarian Barrel Furnace Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Barbarians
Furnace
Royal Hogs Barbarian Barrel Lava Hound
Royal Hogs
Furnace Barbarian Barrel Electro Wizard Lumberjack
Barbarian Barrel
Furnace Royal Hogs Lumberjack Lava Hound
Electro Wizard
Royal Hogs Lumberjack
Lumberjack
Electro Spirit Royal Hogs Barbarian Barrel Electro Wizard Lava Hound
Lava Hound
Furnace Barbarian Barrel Lumberjack

Defense Synergies 0 9

Electro Spirit
Electro Wizard Lumberjack
Barbarians
Furnace
Furnace
Barbarians Barbarian Barrel Electro Wizard Lumberjack
Royal Hogs
Barbarian Barrel
Furnace Electro Wizard Lumberjack
Electro Wizard
Electro Spirit Furnace Barbarian Barrel Lumberjack
Lumberjack
Electro Spirit Furnace Barbarian Barrel Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
Barbarians Lumberjack Furnace Electro Wizard
Barbarians Furnace Lumberjack Electro Wizard
Barbarians Lumberjack Furnace Electro Wizard
Barbarians Barbarian Barrel Lumberjack
Barbarian Barrel Electro Spirit Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Electro Spirit
Electro Spirit Barbarians Barbarian Barrel Electro Wizard
Barbarians Furnace Lumberjack
Barbarians Barbarian Barrel Electro Wizard Lumberjack
Barbarians Electro Wizard Electro Spirit Furnace Barbarian Barrel Lumberjack
Furnace Electro Wizard
Barbarians Furnace Lumberjack Electro Wizard
Electro Spirit Barbarians Furnace Barbarian Barrel Electro Wizard Lumberjack
Barbarians Furnace Electro Wizard Lumberjack
Barbarians Furnace Electro Wizard Lumberjack
Barbarians Furnace Electro Wizard Lumberjack
Electro Spirit Barbarians Furnace Barbarian Barrel Electro Wizard Lumberjack
Furnace Barbarian Barrel Electro Spirit Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Electro Spirit Barbarians Furnace Barbarian Barrel Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Furnace Barbarian Barrel Electro Wizard
Electro Wizard Barbarian Barrel Lumberjack
Barbarians Lumberjack Furnace Electro Wizard
Lumberjack Barbarians Barbarian Barrel Electro Wizard
Barbarians Lumberjack
Furnace Electro Spirit Electro Wizard
Barbarians Furnace Electro Wizard Lumberjack
Barbarians Lumberjack
Electro Wizard Electro Spirit Barbarians Barbarian Barrel
Barbarians
Barbarians Lumberjack
Barbarians Electro Wizard
Barbarians Lumberjack
Barbarians Furnace
Barbarians Electro Wizard Electro Spirit Furnace Barbarian Barrel Lumberjack
Electro Spirit Barbarians Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarians Barbarian Barrel
Furnace Barbarian Barrel
Electro Spirit Furnace
Furnace
Barbarian Barrel
Electro Wizard Lumberjack
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel
Furnace Barbarian Barrel
Furnace Barbarian Barrel
Furnace Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarians Barbarian Barrel
Electro Spirit Furnace Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Furnace Electro Wizard
Electro Wizard Electro Spirit
Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Barbarians Barbarian Barrel
Electro Wizard
Barbarian Barrel
Electro Wizard Lumberjack
Electro Spirit Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard

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