My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Wizard Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Furnace Goblin Hut Electro Dragon Little Prince
Zap
Furnace Goblin Hut Little Prince
Barbarian Barrel
Barbarians Furnace Goblin Hut Wizard Barbarian Hut Little Prince
The Log
Barbarians Furnace Goblin Hut Barbarian Hut Little Prince
Earthquake
Barbarians Furnace Goblin Hut Barbarian Hut
Arrows
Furnace Goblin Hut Little Prince
Royal Delivery
Barbarians Goblin Hut Wizard Electro Dragon Little Prince
Fireball
Barbarians Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon Little Prince
Poison
Barbarians Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon Little Prince
Lightning
Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon Little Prince
Rocket
Barbarians Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Electro Dragon

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Little Prince Furnace Barbarians Goblin Hut Wizard Electro Dragon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Little Prince Furnace Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Furnace
Goblin Hut Barbarian Hut Electro Dragon
Goblin Hut
Furnace Barbarian Hut
Wizard
Barbarian Hut
Furnace Goblin Hut Electro Dragon
Void
Electro Dragon
Furnace Barbarian Hut Little Prince
Little Prince
Electro Dragon

Defense Synergies 0 6

Barbarians
Furnace
Furnace
Barbarians Goblin Hut Barbarian Hut
Goblin Hut
Furnace Wizard Barbarian Hut
Wizard
Goblin Hut
Barbarian Hut
Furnace Goblin Hut Electro Dragon
Void
Electro Dragon
Barbarian Hut
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Wizard Void Electro Dragon
Barbarians Barbarian Hut Furnace Goblin Hut Electro Dragon
Barbarians Furnace Goblin Hut Barbarian Hut Void Electro Dragon
Barbarians Goblin Hut Barbarian Hut Furnace Electro Dragon
Barbarians
Furnace Electro Dragon
Furnace Goblin Hut Wizard Barbarian Hut Void Electro Dragon Little Prince
Barbarian Hut Barbarians Void Electro Dragon
Barbarians Barbarian Hut Furnace Goblin Hut
Barbarians Little Prince
Barbarians Furnace Goblin Hut Wizard Electro Dragon
Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon
Barbarians Furnace Goblin Hut Barbarian Hut Wizard Electro Dragon
Wizard Barbarian Hut Barbarians Furnace Goblin Hut Electro Dragon
Barbarians Barbarian Hut Furnace Goblin Hut
Barbarians Barbarian Hut Furnace Goblin Hut
Barbarians Wizard Barbarian Hut Furnace Goblin Hut Electro Dragon
Barbarians Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon Little Prince
Furnace Wizard Barbarians Goblin Hut Barbarian Hut Electro Dragon Little Prince
Barbarians Barbarian Hut Goblin Hut
Wizard Barbarians Furnace Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Furnace Goblin Hut Void
Void Wizard Electro Dragon
Barbarians Furnace Goblin Hut Barbarian Hut Electro Dragon
Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Furnace Wizard Goblin Hut Electro Dragon
Barbarians Furnace Goblin Hut Barbarian Hut Void
Barbarians Barbarian Hut
Void Electro Dragon Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Electro Dragon
Barbarians Void
Barbarians Wizard Barbarian Hut
Wizard Barbarians Furnace Barbarian Hut Electro Dragon
Barbarians Goblin Hut Electro Dragon Furnace Barbarian Hut Little Prince
Barbarians Goblin Hut Wizard Barbarian Hut Electro Dragon
Furnace Goblin Hut Barbarian Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Hut Electro Dragon
Void Electro Dragon
Goblin Hut Barbarian Hut Void Electro Dragon
Barbarians Barbarian Hut Void
Wizard Furnace
Wizard Furnace Electro Dragon
Furnace Wizard
Wizard Barbarian Hut Electro Dragon
Void Wizard Electro Dragon
Void Electro Dragon
Void Wizard Electro Dragon
Void Wizard Electro Dragon
Goblin Hut Barbarian Hut Void
Void Electro Dragon
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon
Furnace Goblin Hut Wizard Barbarian Hut Electro Dragon
Void Wizard Electro Dragon
Wizard Void Electro Dragon Little Prince
Void
Wizard Void
Void
Barbarians Barbarian Hut Void Electro Dragon
Furnace Wizard Electro Dragon Little Prince
Void Wizard Electro Dragon
Void Wizard Electro Dragon
Void
Furnace Wizard Void Electro Dragon Little Prince
Electro Dragon Goblin Hut Wizard Void
Void
Void Wizard Electro Dragon
Void Electro Dragon
Wizard
Barbarians Goblin Hut Barbarian Hut Void Electro Dragon
Wizard Electro Dragon
Void Wizard Electro Dragon
Wizard Electro Dragon
Void
Electro Dragon
Electro Dragon
Void Electro Dragon
Void Electro Dragon Little Prince
Wizard Void Electro Dragon
Void

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