My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Giant Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Giant
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Royal Ghost Magic Archer
The Log
Barbarians Goblin Demolisher
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Goblin Demolisher Royal Ghost Magic Archer
Fireball
Barbarians Magic Archer
Poison
Barbarians Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Goblin Demolisher Rocket Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rocket Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Royal Ghost Goblin Demolisher Magic Archer Barbarians Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Royal Ghost Goblin Demolisher Magic Archer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Giant Royal Ghost Magic Archer Mega Knight
Barbarians
Giant Snowball
Goblin Demolisher
Giant
Giant Snowball Rocket Royal Ghost Magic Archer
Rocket
Giant
Royal Ghost
Giant Snowball Giant Magic Archer Mega Knight
Magic Archer
Giant Snowball Giant Royal Ghost Mega Knight
Mega Knight
Giant Snowball Royal Ghost Magic Archer

Defense Synergies 1 5

Giant Snowball
Mega Knight Barbarians Royal Ghost Magic Archer
Barbarians
Giant Snowball
Goblin Demolisher
Giant
Rocket
Royal Ghost
Giant Snowball Mega Knight
Magic Archer
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer
Barbarians Mega Knight
Barbarians Rocket Mega Knight Giant Snowball
Barbarians Mega Knight
Barbarians Rocket Mega Knight
Giant Snowball Royal Ghost Magic Archer Mega Knight
Giant Snowball Rocket Magic Archer
Rocket Barbarians Magic Archer Mega Knight
Barbarians
Giant Snowball Barbarians Royal Ghost Mega Knight
Barbarians Giant Snowball Royal Ghost Magic Archer Mega Knight
Giant Snowball Magic Archer
Barbarians Mega Knight Giant Snowball Rocket
Rocket Mega Knight Giant Snowball Barbarians Royal Ghost Magic Archer
Barbarians Mega Knight
Barbarians Rocket Giant Snowball Mega Knight
Barbarians Mega Knight
Mega Knight Giant Snowball Barbarians Royal Ghost Magic Archer
Giant Snowball Barbarians Royal Ghost Magic Archer Mega Knight
Barbarians
Royal Ghost Mega Knight Giant Snowball Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Giant Snowball Royal Ghost
Giant Snowball Rocket Royal Ghost Magic Archer Mega Knight
Barbarians Mega Knight Rocket
Rocket Mega Knight Barbarians
Barbarians Mega Knight
Rocket Giant Snowball Magic Archer
Rocket Barbarians
Mega Knight Barbarians
Rocket Mega Knight Giant Snowball Barbarians Magic Archer
Barbarians
Mega Knight Barbarians
Rocket Mega Knight Giant Snowball Barbarians
Barbarians Rocket Mega Knight
Barbarians Magic Archer Mega Knight
Barbarians Rocket Magic Archer
Mega Knight Giant Snowball Barbarians Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Royal Ghost
Giant Snowball Royal Ghost Magic Archer
Rocket Magic Archer
Barbarians Rocket
Rocket Giant Snowball Magic Archer Mega Knight
Giant Snowball Rocket Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Rocket Giant Snowball
Rocket Magic Archer
Giant Snowball Rocket Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Magic Archer
Giant Snowball Magic Archer
Rocket Giant Snowball Magic Archer
Magic Archer Rocket Mega Knight
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Magic Archer Mega Knight
Rocket Giant Snowball Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Giant Snowball
Rocket
Rocket Giant Snowball Barbarians
Giant Snowball Magic Archer Mega Knight
Giant Snowball Royal Ghost Magic Archer
Giant Snowball Magic Archer Mega Knight
Rocket Magic Archer
Giant Snowball Magic Archer
Rocket Giant Snowball
Giant Snowball
Giant Snowball Rocket Magic Archer Mega Knight
Rocket Giant Snowball Magic Archer
Mega Knight
Rocket Giant Snowball Magic Archer
Barbarians Rocket Magic Archer
Rocket Giant Snowball Magic Archer
Rocket Magic Archer Mega Knight
Giant Snowball Magic Archer
Rocket Giant Snowball
Mega Knight
Giant Snowball Rocket Magic Archer
Giant Snowball Rocket Magic Archer
Giant Snowball Rocket Royal Ghost Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: