My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Barbarians Goblin Hut Witch
Zap
Goblin Hut Dark Prince Witch Prince
Barbarian Barrel
Barbarians Goblin Hut Wizard Dark Prince Witch
The Log
Barbarians Goblin Hut Dark Prince Witch Prince
Earthquake
Barbarians Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Goblin Hut Wizard Dark Prince Witch Prince P.E.K.K.A
Fireball
Barbarians Goblin Hut Wizard Witch
Poison
Barbarians Goblin Hut Wizard Witch
Lightning
Goblin Hut Wizard Dark Prince Witch Prince
Rocket
Barbarians Goblin Hut Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Freeze Barbarians Goblin Hut Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Dark Prince Freeze Barbarians Goblin Hut

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Hut
Dark Prince Prince
Wizard
Dark Prince Prince P.E.K.K.A
Dark Prince
Prince Goblin Hut Wizard Witch
Freeze
Witch
Dark Prince Prince P.E.K.K.A
Prince
Dark Prince Goblin Hut Wizard Witch
P.E.K.K.A
Wizard Witch

Defense Synergies 0 9

Barbarians
Goblin Hut
Wizard Dark Prince
Wizard
Goblin Hut Dark Prince Freeze Prince P.E.K.K.A
Dark Prince
Goblin Hut Wizard Witch Prince
Freeze
Wizard
Witch
Dark Prince Prince
Prince
Wizard Dark Prince Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Barbarians P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Barbarians Goblin Hut Witch Prince P.E.K.K.A Dark Prince Freeze
Barbarians Goblin Hut Witch Prince P.E.K.K.A Dark Prince
Barbarians Dark Prince Prince P.E.K.K.A
Freeze Dark Prince
Goblin Hut Wizard Freeze Witch
Barbarians P.E.K.K.A
Barbarians Witch P.E.K.K.A Goblin Hut Prince
Barbarians Dark Prince Prince
Barbarians Witch Goblin Hut Wizard Dark Prince Freeze
Goblin Hut Wizard Witch
Barbarians Goblin Hut Prince P.E.K.K.A Wizard Dark Prince Freeze Witch
Wizard Barbarians Goblin Hut Dark Prince Freeze Witch Prince P.E.K.K.A
Barbarians P.E.K.K.A Goblin Hut Prince
Barbarians Goblin Hut Freeze Prince P.E.K.K.A
Barbarians Wizard Goblin Hut Dark Prince Witch Prince P.E.K.K.A
Barbarians Goblin Hut Wizard Dark Prince Witch Prince
Wizard Freeze Witch Barbarians Goblin Hut Dark Prince
Barbarians P.E.K.K.A Goblin Hut Prince
Wizard Dark Prince Barbarians Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Dark Prince Witch Prince P.E.K.K.A
Wizard Prince
Barbarians P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Dark Prince Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Wizard Goblin Hut Freeze Witch
Dark Prince Prince P.E.K.K.A Barbarians Goblin Hut Witch
P.E.K.K.A Barbarians Dark Prince Prince
Freeze P.E.K.K.A Barbarians Goblin Hut Dark Prince Witch Prince
Witch P.E.K.K.A Barbarians Goblin Hut
P.E.K.K.A Barbarians Goblin Hut Dark Prince Witch Prince
P.E.K.K.A Barbarians Dark Prince Prince
Barbarians Dark Prince Prince P.E.K.K.A Wizard Witch
Wizard Barbarians Witch
Barbarians Goblin Hut Witch Dark Prince Freeze Prince P.E.K.K.A
Barbarians Goblin Hut Wizard Dark Prince Freeze Witch P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Goblin Hut
Barbarians Dark Prince Freeze Prince
Wizard Dark Prince
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Prince
Wizard Dark Prince Prince
Wizard
Goblin Hut
Freeze
Goblin Hut Prince
Goblin Hut Wizard Witch
Goblin Hut Wizard
Freeze
Wizard Dark Prince Prince
Wizard Witch
Prince
Wizard
Prince
Barbarians
Freeze Wizard Dark Prince Witch
Witch
Wizard Witch
Wizard Witch Prince
Wizard Witch
Goblin Hut Wizard Freeze Witch
Wizard
Freeze
P.E.K.K.A Prince
Wizard
Barbarians Goblin Hut Dark Prince Freeze Witch Prince
Wizard Witch
Freeze
Wizard Dark Prince Prince
Wizard
Dark Prince Prince P.E.K.K.A
Freeze Witch
Witch
Dark Prince Freeze Witch Prince
Prince P.E.K.K.A
Wizard

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