My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Hunter Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Hunter Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Furnace Baby Dragon Inferno Dragon
Zap
Furnace Inferno Dragon
Barbarian Barrel
Barbarians Furnace Hunter Electro Wizard
The Log
Barbarians Hog Rider Furnace Hunter
Earthquake
Barbarians Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Barbarians Hog Rider Baby Dragon Hunter Electro Wizard Inferno Dragon
Fireball
Barbarians Hog Rider Furnace Baby Dragon Hunter Electro Wizard Inferno Dragon
Poison
Barbarians Furnace Hunter Electro Wizard
Lightning
Furnace Baby Dragon Hunter Electro Wizard Inferno Dragon
Rocket
Barbarians Hog Rider Furnace Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Hog Rider Furnace Baby Dragon Hunter Electro Wizard Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Hog Rider Furnace Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Barbarians Furnace Void Baby Dragon Hunter Electro Wizard
Furnace
Hog Rider Baby Dragon
Void
Hog Rider
Baby Dragon
Hog Rider Furnace Electro Wizard Inferno Dragon
Hunter
Hog Rider
Electro Wizard
Hog Rider Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 6

Barbarians
Furnace
Hog Rider
Furnace
Barbarians Baby Dragon Electro Wizard
Void
Baby Dragon
Furnace Inferno Dragon
Hunter
Electro Wizard
Electro Wizard
Furnace Hunter Inferno Dragon
Inferno Dragon
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Baby Dragon Electro Wizard
Barbarians Hunter Inferno Dragon Furnace Electro Wizard
Barbarians Furnace Hunter Void Electro Wizard Inferno Dragon
Barbarians Hunter Inferno Dragon Furnace Electro Wizard
Barbarians
Furnace Baby Dragon Hunter Electro Wizard
Furnace Hunter Electro Wizard Inferno Dragon Void Baby Dragon
Barbarians Void Baby Dragon Electro Wizard
Barbarians Hunter Inferno Dragon Furnace
Barbarians Hunter Electro Wizard
Barbarians Electro Wizard Furnace Baby Dragon Hunter
Hunter Inferno Dragon Furnace Baby Dragon Electro Wizard
Barbarians Furnace Hunter Electro Wizard
Barbarians Furnace Baby Dragon Hunter Electro Wizard
Barbarians Inferno Dragon Furnace Hunter Electro Wizard
Barbarians Furnace Hunter Electro Wizard Inferno Dragon
Barbarians Furnace Hunter Electro Wizard
Barbarians Furnace Baby Dragon Hunter Electro Wizard
Furnace Baby Dragon Hunter Barbarians Electro Wizard Inferno Dragon
Barbarians Hunter Electro Wizard Inferno Dragon
Barbarians Furnace Baby Dragon Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Void Electro Wizard
Void Electro Wizard Baby Dragon Hunter Inferno Dragon
Barbarians Furnace Hunter Electro Wizard
Hunter Barbarians Electro Wizard
Barbarians Hunter Inferno Dragon
Furnace Baby Dragon Hunter Electro Wizard
Barbarians Furnace Void Hunter Electro Wizard
Barbarians Hunter Inferno Dragon
Void Electro Wizard Barbarians Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Hunter
Barbarians Void Electro Wizard
Barbarians Hunter
Barbarians Furnace Baby Dragon
Barbarians Electro Wizard Furnace Baby Dragon Hunter Inferno Dragon
Barbarians Baby Dragon Hunter Electro Wizard Inferno Dragon
Furnace Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon
Void Baby Dragon Electro Wizard
Void Baby Dragon
Barbarians Void
Furnace Baby Dragon
Furnace Baby Dragon Hunter
Furnace Baby Dragon
Baby Dragon Hunter
Void
Void Electro Wizard
Void Electro Wizard
Void Baby Dragon
Void Baby Dragon Hunter
Void Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Hunter
Furnace Baby Dragon
Void Baby Dragon Hunter Electro Wizard
Void Baby Dragon
Void Baby Dragon
Void
Void
Barbarians Void Baby Dragon
Furnace Baby Dragon Hunter
Inferno Dragon
Void Baby Dragon Hunter Electro Wizard
Void Baby Dragon
Void Baby Dragon
Furnace Void Baby Dragon Hunter Electro Wizard
Electro Wizard Void
Void
Void Hunter
Void Electro Wizard
Electro Wizard Barbarians Void
Baby Dragon Hunter Electro Wizard
Void Baby Dragon Hunter Electro Wizard
Baby Dragon
Void
Baby Dragon Electro Wizard
Void Electro Wizard
Void Baby Dragon Electro Wizard
Inferno Dragon
Void
Void

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