My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Hunter Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army Witch
Zap
Goblin Hut Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Barbarians Goblin Hut Goblin Barrel Skeleton Army Hunter Witch
The Log
Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army Hunter Witch
Earthquake
Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Goblin Hut Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army Hunter Witch P.E.K.K.A
Fireball
Barbarians Hog Rider Goblin Hut Goblin Barrel Skeleton Army Hunter Witch
Poison
Barbarians Goblin Hut Skeleton Army Hunter Witch
Lightning
Goblin Hut Hunter Witch
Rocket
Barbarians Hog Rider Goblin Hut Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Hog Rider Hunter Barbarians Goblin Hut Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Hog Rider Hunter

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Barbarians Goblin Hut Goblin Barrel Hunter Witch
Goblin Hut
Hog Rider Goblin Barrel
Goblin Barrel
Hog Rider Goblin Hut Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Hunter
Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Goblin Barrel Hunter Witch

Defense Synergies 0 4

Barbarians
Skeleton Army
Hog Rider
Goblin Hut
Skeleton Army Hunter
Goblin Barrel
Skeleton Army
Barbarians Goblin Hut
Hunter
Goblin Hut P.E.K.K.A
Witch
P.E.K.K.A
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Barbarians Skeleton Army Hunter P.E.K.K.A Goblin Hut Witch
Barbarians Goblin Hut Skeleton Army Hunter Witch P.E.K.K.A
Barbarians Goblin Hut Skeleton Army Hunter Witch P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Hunter
Hunter Goblin Hut Witch
Barbarians P.E.K.K.A
Barbarians Hunter Witch P.E.K.K.A Goblin Hut Skeleton Army
Skeleton Army Barbarians Hunter
Barbarians Skeleton Army Witch Goblin Hut Hunter
Hunter Goblin Hut Witch
Barbarians Goblin Hut Skeleton Army Hunter P.E.K.K.A Witch
Skeleton Army Barbarians Goblin Hut Hunter Witch P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Hut Hunter
Barbarians Skeleton Army Goblin Hut Hunter P.E.K.K.A
Barbarians Goblin Hut Skeleton Army Hunter Witch P.E.K.K.A
Barbarians Goblin Hut Skeleton Army Hunter Witch
Hunter Witch Barbarians Goblin Hut
Barbarians P.E.K.K.A Goblin Hut Hunter
Skeleton Army Barbarians Hunter Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Goblin Hut Witch P.E.K.K.A
Hunter
Barbarians Skeleton Army P.E.K.K.A Goblin Hut Hunter Witch
Skeleton Army Hunter P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Hut Skeleton Army Hunter Witch
Goblin Hut Hunter Witch
Skeleton Army P.E.K.K.A Barbarians Goblin Hut Hunter Witch
P.E.K.K.A Barbarians Skeleton Army Hunter
P.E.K.K.A Barbarians Goblin Hut Skeleton Army Witch
Witch P.E.K.K.A Barbarians Goblin Hut Skeleton Army
P.E.K.K.A Barbarians Goblin Hut Hunter Witch
Skeleton Army P.E.K.K.A Barbarians
Barbarians Skeleton Army P.E.K.K.A Hunter Witch
Barbarians Skeleton Army Witch
Barbarians Goblin Hut Skeleton Army Witch Hunter P.E.K.K.A
Barbarians Goblin Hut Hunter Witch P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians
Hunter Witch
Witch
Hunter
Goblin Hut Hunter
Goblin Hut
Goblin Hut Hunter Witch
Goblin Hut
Hunter
Witch
Barbarians
Hunter Witch
Witch
Hunter Witch
Witch
Hunter Witch
Goblin Hut Witch
Hunter
P.E.K.K.A
Barbarians Goblin Hut Skeleton Army Witch
Hunter Witch
Hunter
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A

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