My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Inferno Dragon
Giant Snowball
Barbarians Minion Horde Goblin Barrel Baby Dragon Witch Inferno Dragon
Zap
Minion Horde Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Barbarians Goblin Barrel Witch
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Barbarians Minion Horde Goblin Barrel Baby Dragon Witch Inferno Dragon
Fireball
Barbarians Minion Horde Goblin Barrel Baby Dragon Witch Inferno Dragon
Poison
Barbarians Minion Horde Witch
Lightning
Baby Dragon Witch Inferno Dragon
Rocket
Barbarians Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Baby Dragon Inferno Dragon Barbarians Minion Horde Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Baby Dragon Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight
Fireball
Baby Dragon Mega Knight
Goblin Barrel
Baby Dragon Mega Knight
Baby Dragon
Fireball Goblin Barrel Witch Inferno Dragon Mega Knight
Witch
Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Minion Horde Inferno Dragon Fireball Goblin Barrel Baby Dragon Witch

Defense Synergies 0 7

Barbarians
Minion Horde
Minion Horde
Barbarians
Fireball
Mega Knight
Goblin Barrel
Baby Dragon
Witch Inferno Dragon Mega Knight
Witch
Baby Dragon Mega Knight
Inferno Dragon
Baby Dragon Mega Knight
Mega Knight
Fireball Baby Dragon Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Baby Dragon
Barbarians Minion Horde Inferno Dragon Witch Mega Knight
Barbarians Minion Horde Witch Mega Knight Inferno Dragon
Barbarians Minion Horde Witch Inferno Dragon Mega Knight
Barbarians Fireball Mega Knight
Fireball Baby Dragon Mega Knight
Minion Horde Inferno Dragon Fireball Baby Dragon Witch
Barbarians Fireball Baby Dragon Mega Knight
Barbarians Minion Horde Witch Inferno Dragon
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Witch Fireball Baby Dragon Mega Knight
Minion Horde Inferno Dragon Fireball Baby Dragon Witch
Barbarians Minion Horde Mega Knight Fireball Witch
Fireball Mega Knight Barbarians Minion Horde Baby Dragon Witch
Barbarians Inferno Dragon Minion Horde Mega Knight
Barbarians Minion Horde Fireball Inferno Dragon Mega Knight
Barbarians Minion Horde Mega Knight Fireball Witch
Fireball Mega Knight Barbarians Minion Horde Baby Dragon Witch
Baby Dragon Witch Barbarians Fireball Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Mega Knight Barbarians Minion Horde Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch
Fireball Baby Dragon Inferno Dragon Mega Knight
Barbarians Mega Knight Minion Horde Witch
Mega Knight Barbarians Minion Horde Fireball
Barbarians Minion Horde Witch Inferno Dragon Mega Knight
Fireball Minion Horde Baby Dragon Witch
Barbarians Minion Horde Fireball Witch
Mega Knight Barbarians Minion Horde Inferno Dragon
Minion Horde Mega Knight Barbarians Fireball Baby Dragon Witch Inferno Dragon
Witch Barbarians Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Barbarians Minion Horde Witch
Mega Knight Barbarians Fireball
Barbarians Mega Knight Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Baby Dragon Witch Mega Knight
Barbarians Witch Minion Horde Fireball Baby Dragon Inferno Dragon
Mega Knight Barbarians Minion Horde Fireball Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Barbarians Fireball
Fireball Minion Horde Baby Dragon Mega Knight
Fireball Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Baby Dragon Mega Knight
Fireball
Minion Horde
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Witch Mega Knight
Minion Horde Fireball Baby Dragon Mega Knight
Fireball
Barbarians Minion Horde Fireball Baby Dragon
Fireball Baby Dragon Witch Mega Knight
Minion Horde Witch Inferno Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball
Minion Horde Barbarians Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Minion Horde Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Minion Horde Mega Knight
Minion Horde Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Mega Knight

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