My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Barbarians Minion Horde Witch Electro Dragon
Zap
Minion Horde Inferno Tower Witch Prince
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Witch
The Log
Barbarians Witch Prince
Earthquake
Barbarians Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Witch Prince Electro Dragon
Fireball
Barbarians Minion Horde Inferno Tower Witch Electro Dragon
Poison
Barbarians Minion Horde Inferno Tower Witch Electro Dragon
Lightning
Valkyrie Inferno Tower Witch Prince Electro Dragon
Rocket
Barbarians Minion Horde Valkyrie Inferno Tower Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Barbarians Minion Horde Inferno Tower Witch Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Valkyrie Barbarians Minion Horde

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Prince
Fireball
Valkyrie
Prince Witch Electro Dragon
Inferno Tower
Witch
Valkyrie Prince
Prince
Valkyrie Minion Horde Witch
Electro Dragon
Valkyrie

Defense Synergies 0 12

Barbarians
Minion Horde
Minion Horde
Barbarians Inferno Tower
Fireball
Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Witch Prince Electro Dragon
Inferno Tower
Minion Horde Fireball Valkyrie Prince Electro Dragon
Witch
Valkyrie Prince Electro Dragon
Prince
Valkyrie Inferno Tower Witch
Electro Dragon
Valkyrie Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Inferno Tower Electro Dragon
Barbarians Minion Horde Inferno Tower Valkyrie Witch Prince Electro Dragon
Barbarians Minion Horde Inferno Tower Witch Prince Valkyrie Electro Dragon
Barbarians Minion Horde Inferno Tower Witch Prince Valkyrie Electro Dragon
Barbarians Fireball Valkyrie Prince
Fireball Valkyrie Electro Dragon
Minion Horde Inferno Tower Fireball Witch Electro Dragon
Barbarians Fireball Valkyrie Inferno Tower Electro Dragon
Barbarians Minion Horde Inferno Tower Witch Prince
Barbarians Minion Horde Valkyrie Inferno Tower Prince
Barbarians Minion Horde Valkyrie Witch Fireball Electro Dragon
Minion Horde Inferno Tower Fireball Witch Electro Dragon
Barbarians Minion Horde Inferno Tower Prince Fireball Valkyrie Witch Electro Dragon
Fireball Valkyrie Barbarians Minion Horde Witch Prince Electro Dragon
Barbarians Inferno Tower Minion Horde Prince
Barbarians Minion Horde Inferno Tower Fireball Prince
Barbarians Minion Horde Fireball Valkyrie Inferno Tower Witch Prince Electro Dragon
Fireball Valkyrie Barbarians Minion Horde Witch Prince Electro Dragon
Valkyrie Witch Barbarians Fireball Electro Dragon
Barbarians Inferno Tower Prince
Valkyrie Barbarians Minion Horde Fireball Witch Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Inferno Tower Witch Prince
Fireball Valkyrie Prince Electro Dragon
Barbarians Minion Horde Valkyrie Inferno Tower Witch Prince Electro Dragon
Valkyrie Prince Barbarians Minion Horde Fireball Inferno Tower
Barbarians Inferno Tower Minion Horde Valkyrie Witch Prince
Fireball Minion Horde Witch Electro Dragon
Prince Barbarians Minion Horde Fireball Valkyrie Inferno Tower Witch
Inferno Tower Barbarians Minion Horde Valkyrie Prince
Minion Horde Electro Dragon Barbarians Fireball Valkyrie Inferno Tower Witch Prince
Inferno Tower Witch Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Inferno Tower Witch Prince Electro Dragon
Barbarians Fireball Valkyrie Prince
Barbarians Prince Minion Horde Fireball Valkyrie Inferno Tower Witch
Barbarians Minion Horde Fireball Valkyrie Witch Electro Dragon
Barbarians Inferno Tower Witch Electro Dragon Minion Horde Fireball Valkyrie Prince
Valkyrie Barbarians Minion Horde Fireball Inferno Tower Witch Electro Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Electro Dragon
Fireball Electro Dragon
Minion Horde Fireball Electro Dragon
Barbarians Fireball Valkyrie Prince
Fireball Minion Horde Valkyrie
Fireball Minion Horde Witch Electro Dragon
Minion Horde Witch
Fireball Electro Dragon
Fireball Electro Dragon
Minion Horde Fireball Prince Electro Dragon
Minion Horde Fireball Valkyrie Prince Electro Dragon
Fireball Electro Dragon
Fireball
Minion Horde Fireball Electro Dragon
Fireball Prince
Minion Horde Fireball Witch Electro Dragon
Minion Horde Fireball Electro Dragon
Fireball
Minion Horde
Fireball Prince Electro Dragon
Fireball Valkyrie Witch Electro Dragon
Minion Horde Fireball Prince
Fireball
Prince
Barbarians Minion Horde Fireball Electro Dragon
Fireball Valkyrie Witch Electro Dragon
Minion Horde Witch
Fireball Witch Electro Dragon
Fireball Witch Prince Electro Dragon
Fireball
Minion Horde Fireball Witch Electro Dragon
Electro Dragon Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball Electro Dragon
Minion Horde Fireball Electro Dragon
Minion Horde Prince
Fireball
Minion Horde Barbarians Fireball Witch Prince Electro Dragon
Fireball Witch Electro Dragon
Fireball
Fireball Minion Horde Valkyrie Prince Electro Dragon
Fireball Electro Dragon
Fireball
Minion Horde Prince Electro Dragon
Electro Dragon Minion Horde Fireball Witch
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch Prince
Prince
Fireball Electro Dragon

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