My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Guards Skeleton Army
Giant Snowball
Barbarians Minion Horde Three Musketeers Guards Skeleton Army Princess
Zap
Minion Horde Three Musketeers Guards Skeleton Army Princess
Barbarian Barrel
Barbarians Wizard Three Musketeers Guards Skeleton Army Princess
The Log
Barbarians Mini P.E.K.K.A Three Musketeers Guards Skeleton Army Princess
Earthquake
Barbarians Guards Skeleton Army
Arrows
Minion Horde Guards Skeleton Army Princess
Royal Delivery
Barbarians Minion Horde Mini P.E.K.K.A Wizard Three Musketeers Guards Skeleton Army Princess
Fireball
Barbarians Minion Horde Wizard Three Musketeers Skeleton Army Princess
Poison
Barbarians Minion Horde Wizard Three Musketeers Guards Skeleton Army Princess
Lightning
Mini P.E.K.K.A Wizard Three Musketeers
Rocket
Barbarians Minion Horde Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Princess Mini P.E.K.K.A Barbarians Minion Horde Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Skeleton Army Princess Mini P.E.K.K.A

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mini P.E.K.K.A
Wizard Princess
Wizard
Mini P.E.K.K.A
Three Musketeers
Guards
Guards
Three Musketeers
Skeleton Army
Princess
Mini P.E.K.K.A

Defense Synergies 0 11

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Mini P.E.K.K.A
Wizard Guards Skeleton Army Princess
Wizard
Mini P.E.K.K.A Guards Skeleton Army
Three Musketeers
Guards
Mini P.E.K.K.A Wizard Skeleton Army Princess
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard Guards Princess
Princess
Mini P.E.K.K.A Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Three Musketeers
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers Skeleton Army
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers Skeleton Army Guards
Barbarians Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Guards
Minion Horde Three Musketeers Wizard Princess
Barbarians
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers Skeleton Army Princess
Guards Skeleton Army Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Guards Skeleton Army Wizard Princess
Minion Horde Three Musketeers Wizard Princess
Barbarians Minion Horde Mini P.E.K.K.A Skeleton Army Wizard Three Musketeers Guards
Wizard Three Musketeers Skeleton Army Barbarians Minion Horde Mini P.E.K.K.A Guards Princess
Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde Three Musketeers
Barbarians Minion Horde Skeleton Army Mini P.E.K.K.A Three Musketeers
Barbarians Minion Horde Wizard Three Musketeers Mini P.E.K.K.A Skeleton Army
Barbarians Minion Horde Wizard Three Musketeers Guards Skeleton Army
Wizard Barbarians Guards Princess
Barbarians Mini P.E.K.K.A Three Musketeers
Wizard Skeleton Army Barbarians Minion Horde Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Skeleton Army
Mini P.E.K.K.A Wizard
Barbarians Guards Skeleton Army Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Three Musketeers Guards Skeleton Army
Wizard Minion Horde Three Musketeers Princess
Mini P.E.K.K.A Guards Skeleton Army Barbarians Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde Skeleton Army
Minion Horde Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Minion Horde Three Musketeers Guards Skeleton Army
Barbarians Minion Horde Mini P.E.K.K.A Guards
Skeleton Army Barbarians Guards
Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde Wizard Three Musketeers Guards
Wizard Barbarians Minion Horde Three Musketeers Skeleton Army Princess
Barbarians Guards Skeleton Army Minion Horde Mini P.E.K.K.A Three Musketeers
Barbarians Minion Horde Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Guards
Princess
Minion Horde
Barbarians Guards
Wizard Minion Horde
Wizard Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard
Minion Horde Mini P.E.K.K.A Three Musketeers Guards
Minion Horde Wizard Princess
Wizard Princess
Three Musketeers Princess
Minion Horde Princess
Princess
Minion Horde Wizard Three Musketeers Princess
Minion Horde Wizard Three Musketeers Princess
Three Musketeers
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers Princess
Wizard Princess
Minion Horde
Wizard Princess
Barbarians Minion Horde
Wizard Princess
Minion Horde
Wizard Princess
Wizard Princess
Minion Horde Wizard Princess
Minion Horde Wizard Guards
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde Princess
Minion Horde
Wizard Princess
Minion Horde Barbarians Guards Skeleton Army Princess
Wizard Three Musketeers Princess
Minion Horde Mini P.E.K.K.A Wizard Three Musketeers Princess
Wizard Princess
Minion Horde Three Musketeers
Minion Horde Guards Princess
Princess
Princess
Wizard

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