My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Inferno Dragon Lava Hound
Giant Snowball
Barbarians Minion Horde Clone Baby Dragon Inferno Dragon Lava Hound
Zap
Minion Horde Clone Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians Clone
The Log
Barbarians Clone
Earthquake
Barbarians Clone
Arrows
Minion Horde Clone Lava Hound
Royal Delivery
Barbarians Minion Horde Clone Baby Dragon Inferno Dragon Lava Hound
Fireball
Barbarians Minion Horde Clone Baby Dragon Inferno Dragon Lava Hound
Poison
Barbarians Minion Horde Clone Lava Hound
Lightning
Baby Dragon Inferno Dragon
Rocket
Barbarians Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Void Baby Dragon Inferno Dragon Barbarians Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Clone Void Baby Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Lava Hound Mirror Clone
Mirror
Minion Horde
Clone
Lava Hound Minion Horde Baby Dragon Inferno Dragon
Void
Lava Hound
Baby Dragon
Lava Hound Clone Inferno Dragon
Inferno Dragon
Lava Hound Clone Baby Dragon
Lava Hound
Minion Horde Clone Baby Dragon Inferno Dragon Void

Defense Synergies 1 3

Barbarians
Minion Horde
Minion Horde
Mirror Barbarians
Mirror
Minion Horde Inferno Dragon
Clone
Void
Baby Dragon
Inferno Dragon
Inferno Dragon
Mirror Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Void Baby Dragon
Barbarians Minion Horde Inferno Dragon
Barbarians Minion Horde Void Inferno Dragon
Barbarians Minion Horde Inferno Dragon
Barbarians
Baby Dragon
Minion Horde Inferno Dragon Void Baby Dragon
Barbarians Void Baby Dragon
Barbarians Minion Horde Inferno Dragon
Barbarians Minion Horde
Barbarians Minion Horde Baby Dragon
Minion Horde Inferno Dragon Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde Baby Dragon
Barbarians Inferno Dragon Minion Horde
Barbarians Minion Horde Inferno Dragon
Barbarians Minion Horde
Barbarians Minion Horde Baby Dragon
Baby Dragon Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Minion Horde Baby Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void
Void Baby Dragon Inferno Dragon
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Inferno Dragon
Minion Horde Baby Dragon
Barbarians Minion Horde Void
Barbarians Minion Horde Inferno Dragon
Minion Horde Void Barbarians Baby Dragon Inferno Dragon
Barbarians Minion Horde Inferno Dragon
Inferno Dragon Barbarians Minion Horde
Barbarians Void
Barbarians Minion Horde
Barbarians Minion Horde Baby Dragon
Barbarians Minion Horde Baby Dragon Inferno Dragon
Barbarians Minion Horde Baby Dragon Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde Baby Dragon
Void Baby Dragon
Minion Horde Void Baby Dragon
Barbarians Void
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Void
Minion Horde Void
Void Minion Horde
Void Baby Dragon
Void Baby Dragon
Minion Horde Void Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde
Void Baby Dragon
Void Baby Dragon
Minion Horde Void Baby Dragon
Void
Void
Barbarians Minion Horde Void Baby Dragon
Baby Dragon
Minion Horde Inferno Dragon
Void Baby Dragon
Void Baby Dragon
Void Baby Dragon
Minion Horde Void Baby Dragon
Minion Horde Void
Minion Horde Void
Void Minion Horde
Void Minion Horde
Minion Horde
Minion Horde Barbarians Void
Baby Dragon
Void Minion Horde Baby Dragon
Baby Dragon
Void
Minion Horde
Minion Horde Baby Dragon
Void
Void Baby Dragon
Inferno Dragon
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: