My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Witch Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elixir Golem Inferno Dragon
Giant Snowball
Barbarians Minion Horde Witch Inferno Dragon
Zap
Minion Horde Royal Giant Witch Inferno Dragon
Barbarian Barrel
Barbarians Elixir Golem Witch Executioner
The Log
Barbarians Royal Giant Elixir Golem Witch
Earthquake
Barbarians Elixir Golem Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Elixir Golem Witch Executioner Inferno Dragon
Fireball
Barbarians Minion Horde Elixir Golem Witch Executioner Inferno Dragon
Poison
Barbarians Minion Horde Elixir Golem Witch Executioner
Lightning
Witch Executioner Inferno Dragon
Rocket
Barbarians Minion Horde Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Inferno Dragon Barbarians Minion Horde Witch Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Inferno Dragon Barbarians Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight Royal Giant
Royal Giant
Minion Horde Witch Executioner
Elixir Golem
Witch Executioner Inferno Dragon
Witch
Royal Giant Elixir Golem Mega Knight
Executioner
Royal Giant Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Minion Horde Inferno Dragon Witch Executioner

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Giant
Elixir Golem
Witch
Mega Knight
Executioner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Witch Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner
Barbarians Minion Horde Inferno Dragon Witch Executioner Mega Knight
Barbarians Minion Horde Witch Mega Knight Executioner Inferno Dragon
Barbarians Minion Horde Witch Inferno Dragon Mega Knight
Barbarians Mega Knight
Executioner Mega Knight
Minion Horde Inferno Dragon Witch Executioner
Barbarians Mega Knight
Barbarians Minion Horde Witch Inferno Dragon
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Witch Executioner Mega Knight
Minion Horde Executioner Inferno Dragon Witch
Barbarians Minion Horde Mega Knight Witch
Executioner Mega Knight Barbarians Minion Horde Witch
Barbarians Inferno Dragon Minion Horde Mega Knight
Barbarians Minion Horde Inferno Dragon Mega Knight
Barbarians Minion Horde Mega Knight Witch Executioner
Mega Knight Barbarians Minion Horde Witch Executioner
Witch Executioner Barbarians Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Mega Knight Barbarians Minion Horde Witch Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Executioner Inferno Dragon Mega Knight
Barbarians Mega Knight Minion Horde Witch
Mega Knight Barbarians Minion Horde
Barbarians Minion Horde Witch Executioner Inferno Dragon Mega Knight
Executioner Minion Horde Witch
Barbarians Minion Horde Witch
Mega Knight Barbarians Minion Horde Inferno Dragon
Minion Horde Mega Knight Barbarians Witch Inferno Dragon
Witch Barbarians Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Barbarians Minion Horde Witch
Mega Knight Barbarians
Barbarians Mega Knight Minion Horde Witch Executioner
Barbarians Minion Horde Witch Executioner Mega Knight
Barbarians Witch Minion Horde Executioner Inferno Dragon
Executioner Mega Knight Barbarians Minion Horde Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner
Minion Horde
Barbarians
Executioner Minion Horde Mega Knight
Executioner Minion Horde Witch
Minion Horde Witch Executioner
Executioner
Minion Horde
Minion Horde
Executioner
Executioner
Minion Horde
Minion Horde Witch Executioner
Minion Horde Executioner Mega Knight
Minion Horde
Executioner Mega Knight
Witch Mega Knight
Minion Horde Mega Knight
Barbarians Minion Horde
Witch Executioner Mega Knight
Minion Horde Witch Inferno Dragon
Witch Executioner
Witch Mega Knight
Minion Horde Witch Executioner
Minion Horde Witch
Minion Horde
Minion Horde Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Barbarians Witch
Witch Executioner
Minion Horde Executioner Mega Knight
Executioner
Minion Horde Executioner Mega Knight
Minion Horde Witch
Witch Executioner
Witch Executioner Mega Knight
Inferno Dragon
Mega Knight

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