My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ram Rider Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Ram Rider
Giant Snowball
Barbarians Minion Horde Skeleton Army Witch Ram Rider
Zap
Minion Horde Skeleton Army Witch Ram Rider
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch Ram Rider
Earthquake
Barbarians Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Skeleton Army Witch Ram Rider
Fireball
Barbarians Minion Horde Skeleton Army Witch Ram Rider
Poison
Barbarians Minion Horde Skeleton Army Witch
Lightning
Valkyrie Witch Ram Rider Monk
Rocket
Barbarians Minion Horde Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Barbarians Minion Horde Witch Ram Rider Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Valkyrie Barbarians Minion Horde

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight
Valkyrie
Witch Ram Rider
Skeleton Army
Witch
Valkyrie Ram Rider Mega Knight
Ram Rider
Valkyrie Witch Mega Knight
Mega Knight
Minion Horde Witch Ram Rider
Monk

Defense Synergies 0 4

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Valkyrie
Witch
Skeleton Army
Barbarians
Witch
Valkyrie Mega Knight
Ram Rider
Mega Knight
Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Ram Rider
Barbarians Minion Horde Skeleton Army Valkyrie Witch Ram Rider Mega Knight Monk
Barbarians Minion Horde Skeleton Army Witch Ram Rider Mega Knight Valkyrie
Barbarians Minion Horde Skeleton Army Witch Valkyrie Ram Rider Mega Knight Monk
Barbarians Valkyrie Skeleton Army Mega Knight Monk
Skeleton Army Valkyrie Mega Knight
Minion Horde Ram Rider Witch
Barbarians Valkyrie Ram Rider Mega Knight Monk
Barbarians Minion Horde Witch Skeleton Army
Skeleton Army Barbarians Minion Horde Valkyrie Mega Knight
Barbarians Minion Horde Valkyrie Skeleton Army Witch Ram Rider Mega Knight
Minion Horde Witch Ram Rider
Barbarians Minion Horde Skeleton Army Mega Knight Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Mega Knight Barbarians Minion Horde Witch
Barbarians Skeleton Army Minion Horde Ram Rider Mega Knight
Barbarians Minion Horde Skeleton Army Monk Ram Rider Mega Knight
Barbarians Minion Horde Mega Knight Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Barbarians Minion Horde Skeleton Army Witch Ram Rider
Valkyrie Witch Barbarians Ram Rider Mega Knight
Barbarians Ram Rider
Valkyrie Skeleton Army Mega Knight Barbarians Minion Horde Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Mega Knight Witch
Valkyrie Mega Knight Monk
Barbarians Skeleton Army Mega Knight Minion Horde Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Mega Knight Barbarians Minion Horde Ram Rider Monk
Barbarians Minion Horde Valkyrie Skeleton Army Witch Ram Rider Mega Knight
Minion Horde Witch Ram Rider Monk
Skeleton Army Barbarians Minion Horde Valkyrie Witch Ram Rider
Mega Knight Barbarians Minion Horde Valkyrie Skeleton Army
Minion Horde Mega Knight Barbarians Valkyrie Skeleton Army Witch Monk
Witch Barbarians Minion Horde Skeleton Army
Mega Knight Barbarians Minion Horde Valkyrie Witch
Skeleton Army Mega Knight Monk Barbarians Valkyrie
Barbarians Skeleton Army Mega Knight Minion Horde Valkyrie Witch Ram Rider
Barbarians Minion Horde Valkyrie Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Minion Horde Valkyrie Monk
Valkyrie Mega Knight Barbarians Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Monk
Monk Ram Rider
Minion Horde
Barbarians Valkyrie
Minion Horde Valkyrie Mega Knight
Minion Horde Witch Ram Rider Monk
Minion Horde Witch
Ram Rider
Monk Ram Rider
Minion Horde
Monk Minion Horde Valkyrie Ram Rider
Monk
Minion Horde Monk
Minion Horde Witch
Minion Horde Mega Knight
Monk
Minion Horde
Mega Knight Monk
Valkyrie Witch Mega Knight Monk
Minion Horde Mega Knight Monk
Monk
Barbarians Minion Horde Monk
Valkyrie Witch Mega Knight
Minion Horde Witch
Witch Ram Rider Monk
Witch Ram Rider Mega Knight Monk
Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde Mega Knight
Minion Horde Monk
Minion Horde Mega Knight
Monk
Minion Horde Barbarians Skeleton Army Witch
Witch Ram Rider Monk
Minion Horde Valkyrie Mega Knight
Monk
Minion Horde Mega Knight
Minion Horde Witch
Witch
Witch Mega Knight Monk
Mega Knight Monk

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