My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bandit Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit
Giant Snowball
Barbarians Minion Horde Witch Lumberjack
Zap
Minion Horde Witch Bandit
Barbarian Barrel
Barbarians Valkyrie Witch Bandit Lumberjack
The Log
Barbarians Witch Bandit Lumberjack
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Witch Bandit Lumberjack
Fireball
Barbarians Minion Horde Witch Bandit Lumberjack
Poison
Barbarians Minion Horde Witch
Lightning
Valkyrie Witch Bandit Lumberjack Goblinstein
Rocket
Barbarians Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Valkyrie Lumberjack Barbarians Minion Horde Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bandit Valkyrie Lumberjack Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight Lumberjack
Valkyrie
Lumberjack Witch Bandit
Witch
Valkyrie Bandit Lumberjack Mega Knight
Bandit
Valkyrie Witch Lumberjack Mega Knight
Lumberjack
Valkyrie Minion Horde Witch Bandit Mega Knight
Mega Knight
Minion Horde Witch Bandit Lumberjack
Goblinstein

Defense Synergies 0 9

Barbarians
Minion Horde
Minion Horde
Barbarians
Valkyrie
Witch Bandit Lumberjack
Witch
Valkyrie Bandit Lumberjack Mega Knight
Bandit
Valkyrie Witch Lumberjack Mega Knight
Lumberjack
Valkyrie Witch Bandit
Mega Knight
Witch Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Barbarians Minion Horde Lumberjack Valkyrie Witch Bandit Mega Knight
Barbarians Minion Horde Witch Lumberjack Mega Knight Valkyrie Bandit
Barbarians Minion Horde Witch Lumberjack Valkyrie Bandit Mega Knight
Barbarians Valkyrie Lumberjack Mega Knight
Valkyrie Bandit Lumberjack Mega Knight
Minion Horde Witch
Barbarians Valkyrie Bandit Mega Knight
Barbarians Minion Horde Witch Lumberjack
Barbarians Minion Horde Valkyrie Bandit Lumberjack Mega Knight
Barbarians Minion Horde Valkyrie Witch Bandit Lumberjack Mega Knight
Minion Horde Witch
Barbarians Minion Horde Lumberjack Mega Knight Valkyrie Witch Bandit
Valkyrie Mega Knight Barbarians Minion Horde Witch Lumberjack
Barbarians Minion Horde Bandit Lumberjack Mega Knight
Barbarians Minion Horde Bandit Lumberjack Mega Knight
Barbarians Minion Horde Mega Knight Valkyrie Witch Lumberjack
Valkyrie Mega Knight Barbarians Minion Horde Witch Bandit Lumberjack
Valkyrie Witch Barbarians Bandit Lumberjack Mega Knight
Barbarians Lumberjack
Valkyrie Mega Knight Barbarians Minion Horde Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Mega Knight Witch Bandit
Bandit Valkyrie Lumberjack Mega Knight
Barbarians Bandit Lumberjack Mega Knight Minion Horde Valkyrie Witch
Valkyrie Lumberjack Mega Knight Barbarians Minion Horde Bandit
Barbarians Minion Horde Valkyrie Witch Bandit Lumberjack Mega Knight
Minion Horde Witch
Barbarians Minion Horde Valkyrie Witch Bandit Lumberjack
Mega Knight Barbarians Minion Horde Valkyrie Lumberjack
Minion Horde Mega Knight Barbarians Valkyrie Witch Bandit
Witch Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Valkyrie Witch Lumberjack
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Minion Horde Valkyrie Witch Bandit Lumberjack
Barbarians Minion Horde Valkyrie Witch Mega Knight
Barbarians Witch Minion Horde Valkyrie Lumberjack
Valkyrie Mega Knight Barbarians Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Bandit
Bandit
Minion Horde Bandit
Barbarians Valkyrie
Minion Horde Valkyrie Mega Knight
Minion Horde Witch
Minion Horde Witch
Bandit
Minion Horde Lumberjack
Minion Horde Valkyrie Bandit
Bandit
Minion Horde Bandit
Minion Horde Witch Bandit
Minion Horde Bandit Mega Knight
Minion Horde
Bandit Mega Knight
Valkyrie Witch Mega Knight
Minion Horde Mega Knight
Barbarians Minion Horde
Valkyrie Witch Mega Knight
Minion Horde Witch
Witch Bandit
Witch Bandit Mega Knight
Bandit
Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde Bandit Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Barbarians Witch Bandit
Witch
Minion Horde Valkyrie Lumberjack Mega Knight
Minion Horde Mega Knight
Minion Horde Witch
Witch
Witch Bandit Mega Knight
Mega Knight

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