My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Barbarian Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Barbarians Minion Horde Royal Hogs Baby Dragon Witch
Zap
Minion Horde Royal Hogs Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Royal Hogs Barbarian Hut Witch
The Log
Barbarians Royal Hogs Barbarian Hut Witch
Earthquake
Barbarians Royal Hogs Barbarian Hut Witch
Arrows
Minion Horde Royal Hogs Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Wizard Royal Hogs Baby Dragon Witch
Fireball
Barbarians Minion Horde Wizard Royal Hogs Barbarian Hut Baby Dragon Witch
Poison
Barbarians Minion Horde Wizard Royal Hogs Barbarian Hut Witch
Lightning
Valkyrie Wizard Barbarian Hut Baby Dragon Witch
Rocket
Barbarians Minion Horde Valkyrie Wizard Royal Hogs Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Barbarians Minion Horde Wizard Royal Hogs Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Baby Dragon Barbarians Minion Horde

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Barbarian Hut
Valkyrie
Wizard Royal Hogs Barbarian Hut Baby Dragon Witch
Wizard
Valkyrie Royal Hogs
Royal Hogs
Valkyrie Wizard Barbarian Hut
Barbarian Hut
Minion Horde Valkyrie Royal Hogs Baby Dragon
Baby Dragon
Valkyrie Barbarian Hut Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 0 7

Barbarians
Minion Horde
Minion Horde
Barbarians Barbarian Hut
Valkyrie
Wizard Baby Dragon Witch
Wizard
Valkyrie
Royal Hogs
Barbarian Hut
Minion Horde Baby Dragon
Baby Dragon
Valkyrie Barbarian Hut Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Valkyrie Wizard Baby Dragon
Barbarians Minion Horde Barbarian Hut Valkyrie Witch
Barbarians Minion Horde Barbarian Hut Witch Valkyrie
Barbarians Minion Horde Barbarian Hut Witch Valkyrie
Barbarians Valkyrie
Valkyrie Baby Dragon
Minion Horde Wizard Barbarian Hut Baby Dragon Witch
Barbarian Hut Barbarians Valkyrie Baby Dragon
Barbarians Minion Horde Barbarian Hut Witch
Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Witch Wizard Baby Dragon
Minion Horde Wizard Barbarian Hut Baby Dragon Witch
Barbarians Minion Horde Barbarian Hut Valkyrie Wizard Witch
Valkyrie Wizard Barbarian Hut Barbarians Minion Horde Baby Dragon Witch
Barbarians Barbarian Hut Minion Horde
Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Wizard Barbarian Hut Valkyrie Witch
Barbarians Minion Horde Valkyrie Wizard Barbarian Hut Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Barbarians Barbarian Hut
Barbarians Barbarian Hut
Valkyrie Wizard Barbarians Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Barbarian Hut Witch
Valkyrie Wizard Baby Dragon
Barbarians Minion Horde Valkyrie Barbarian Hut Witch
Valkyrie Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Minion Horde Valkyrie Witch
Wizard Minion Horde Baby Dragon Witch
Barbarians Minion Horde Valkyrie Barbarian Hut Witch
Barbarians Minion Horde Valkyrie Barbarian Hut
Minion Horde Barbarians Valkyrie Barbarian Hut Baby Dragon Witch
Witch Barbarians Minion Horde Barbarian Hut
Barbarians Minion Horde Valkyrie Witch
Barbarians Valkyrie
Barbarians Minion Horde Valkyrie Wizard Barbarian Hut Witch
Wizard Barbarians Minion Horde Valkyrie Barbarian Hut Baby Dragon Witch
Barbarians Witch Minion Horde Valkyrie Barbarian Hut Baby Dragon
Valkyrie Barbarians Minion Horde Wizard Barbarian Hut Baby Dragon Witch
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Barbarian Hut Baby Dragon
Baby Dragon
Minion Horde Barbarian Hut Baby Dragon
Barbarians Valkyrie Barbarian Hut
Wizard Minion Horde Valkyrie Baby Dragon
Wizard Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Barbarian Hut Baby Dragon
Wizard
Minion Horde
Minion Horde Valkyrie Wizard
Wizard Baby Dragon
Barbarian Hut Baby Dragon
Minion Horde Baby Dragon
Barbarian Hut Baby Dragon
Minion Horde Wizard Barbarian Hut Baby Dragon Witch
Minion Horde Wizard Barbarian Hut Baby Dragon
Minion Horde
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Minion Horde Baby Dragon
Wizard
Barbarians Minion Horde Barbarian Hut Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Minion Horde Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Barbarians Barbarian Hut Witch
Wizard Baby Dragon Witch
Minion Horde Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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