My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Sparky
Giant Snowball
Barbarians Minion Horde Goblin Barrel
Zap
Minion Horde Goblin Barrel Sparky
Barbarian Barrel
Barbarians Wizard Goblin Barrel Magic Archer Sparky
The Log
Barbarians Goblin Barrel Sparky
Earthquake
Barbarians Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Barbarians Minion Horde Wizard Goblin Barrel Magic Archer Sparky
Fireball
Barbarians Minion Horde Wizard Goblin Barrel Magic Archer Sparky
Poison
Barbarians Minion Horde Wizard Magic Archer Sparky
Lightning
Wizard Magic Archer Sparky
Rocket
Barbarians Minion Horde Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Void Magic Archer Barbarians Minion Horde Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Void Magic Archer Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight Sparky
Wizard
Sparky Mega Knight
Goblin Barrel
Sparky Mega Knight
Void
Magic Archer
Mega Knight
Sparky
Minion Horde Wizard Goblin Barrel
Mega Knight
Minion Horde Wizard Goblin Barrel Magic Archer

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians Sparky
Wizard
Mega Knight
Goblin Barrel
Void
Magic Archer
Mega Knight
Sparky
Minion Horde
Mega Knight
Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Void Magic Archer Sparky
Barbarians Minion Horde Sparky Mega Knight
Barbarians Minion Horde Sparky Mega Knight Void
Barbarians Minion Horde Sparky Mega Knight
Barbarians Sparky Mega Knight
Magic Archer Mega Knight
Minion Horde Wizard Void Magic Archer
Barbarians Void Magic Archer Sparky Mega Knight
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky Mega Knight
Barbarians Minion Horde Wizard Magic Archer Mega Knight
Minion Horde Wizard Magic Archer
Barbarians Minion Horde Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Barbarians Minion Horde Magic Archer
Barbarians Sparky Minion Horde Mega Knight
Barbarians Minion Horde Sparky Mega Knight
Barbarians Minion Horde Wizard Sparky Mega Knight
Mega Knight Barbarians Minion Horde Wizard Magic Archer
Wizard Barbarians Magic Archer Mega Knight
Barbarians Sparky
Wizard Mega Knight Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Void Sparky
Void Wizard Magic Archer Mega Knight
Barbarians Mega Knight Minion Horde Sparky
Mega Knight Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky Mega Knight
Wizard Minion Horde Magic Archer
Sparky Barbarians Minion Horde Void
Mega Knight Barbarians Minion Horde Sparky
Minion Horde Void Mega Knight Barbarians Magic Archer Sparky
Barbarians Minion Horde Sparky
Mega Knight Barbarians Minion Horde Sparky
Mega Knight Barbarians Void
Barbarians Mega Knight Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Magic Archer Sparky Mega Knight
Barbarians Sparky Minion Horde Magic Archer
Mega Knight Barbarians Minion Horde Wizard Magic Archer Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Minion Horde Sparky
Void Magic Archer
Minion Horde Void Magic Archer Sparky
Barbarians Void Sparky
Wizard Minion Horde Magic Archer Sparky Mega Knight
Wizard Minion Horde Magic Archer
Minion Horde Wizard Magic Archer Sparky
Wizard Magic Archer
Void Wizard
Minion Horde Void Sparky
Void Minion Horde Wizard Magic Archer Sparky
Void Wizard Magic Archer
Void Magic Archer Sparky
Minion Horde Void Magic Archer
Magic Archer Sparky
Minion Horde Wizard Magic Archer Sparky
Magic Archer Minion Horde Wizard Sparky Mega Knight
Sparky
Minion Horde Sparky
Void Wizard Magic Archer Sparky Mega Knight
Wizard Magic Archer Mega Knight
Minion Horde Void Magic Archer Sparky Mega Knight
Wizard Void
Void Sparky
Barbarians Minion Horde Void
Wizard Magic Archer Sparky Mega Knight
Minion Horde
Void Wizard Magic Archer Sparky
Void Wizard Magic Archer Sparky Mega Knight
Void Magic Archer Sparky
Minion Horde Wizard Magic Archer Sparky
Minion Horde Wizard Void
Minion Horde Void Sparky
Void Minion Horde Wizard Magic Archer Sparky Mega Knight
Void Minion Horde Magic Archer Sparky
Minion Horde Sparky Mega Knight
Wizard Magic Archer Sparky
Minion Horde Barbarians Void Magic Archer
Wizard Magic Archer
Void Minion Horde Wizard Magic Archer Sparky Mega Knight
Wizard Magic Archer
Void Sparky
Minion Horde Sparky Mega Knight
Minion Horde Magic Archer Sparky
Void Magic Archer
Void Magic Archer Sparky Mega Knight

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