My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Hogs Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Balloon Prince
Giant Snowball
Barbarians Minion Horde Royal Hogs Balloon Electro Dragon Lumberjack
Zap
Minion Horde Royal Hogs Balloon Prince
Barbarian Barrel
Barbarians Wizard Royal Hogs Lumberjack
The Log
Barbarians Royal Hogs Prince Lumberjack
Earthquake
Barbarians Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Barbarians Minion Horde Wizard Royal Hogs Balloon Prince Electro Dragon Lumberjack
Fireball
Barbarians Minion Horde Wizard Royal Hogs Balloon Electro Dragon Lumberjack
Poison
Barbarians Minion Horde Wizard Royal Hogs Balloon Electro Dragon
Lightning
Wizard Balloon Prince Electro Dragon Lumberjack
Rocket
Barbarians Minion Horde Wizard Royal Hogs Balloon Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Lumberjack Barbarians Minion Horde Wizard Royal Hogs Balloon Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Lumberjack Barbarians Minion Horde Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Minion Horde
Prince Lumberjack
Wizard
Royal Hogs Balloon Prince Lumberjack
Royal Hogs
Wizard Lumberjack
Balloon
Lumberjack Barbarians Wizard Electro Dragon
Prince
Minion Horde Wizard Lumberjack
Electro Dragon
Balloon
Lumberjack
Balloon Minion Horde Wizard Royal Hogs Prince

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Wizard
Prince Lumberjack
Royal Hogs
Balloon
Prince
Wizard
Electro Dragon
Lumberjack
Lumberjack
Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Dragon
Barbarians Minion Horde Lumberjack Prince Electro Dragon
Barbarians Minion Horde Prince Lumberjack Electro Dragon
Barbarians Minion Horde Prince Lumberjack Electro Dragon
Barbarians Prince Lumberjack
Electro Dragon Lumberjack
Minion Horde Wizard Electro Dragon
Barbarians Electro Dragon
Barbarians Minion Horde Prince Lumberjack
Barbarians Minion Horde Prince Lumberjack
Barbarians Minion Horde Wizard Electro Dragon Lumberjack
Minion Horde Wizard Electro Dragon
Barbarians Minion Horde Prince Lumberjack Wizard Electro Dragon
Wizard Barbarians Minion Horde Prince Electro Dragon Lumberjack
Barbarians Minion Horde Prince Lumberjack
Barbarians Minion Horde Prince Lumberjack
Barbarians Minion Horde Wizard Prince Electro Dragon Lumberjack
Barbarians Minion Horde Wizard Prince Electro Dragon Lumberjack
Wizard Barbarians Electro Dragon Lumberjack
Barbarians Prince Lumberjack
Wizard Barbarians Minion Horde Prince Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Prince
Wizard Prince Electro Dragon Lumberjack
Barbarians Lumberjack Minion Horde Prince Electro Dragon
Prince Lumberjack Barbarians Minion Horde
Barbarians Minion Horde Prince Lumberjack
Wizard Minion Horde Electro Dragon
Prince Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Prince Lumberjack
Minion Horde Electro Dragon Barbarians Prince
Barbarians Minion Horde
Barbarians Minion Horde Prince Electro Dragon Lumberjack
Barbarians Prince
Barbarians Prince Minion Horde Wizard Lumberjack
Wizard Barbarians Minion Horde Electro Dragon
Barbarians Electro Dragon Minion Horde Prince Lumberjack
Barbarians Minion Horde Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Electro Dragon
Electro Dragon
Minion Horde Electro Dragon
Barbarians Prince
Wizard Minion Horde
Wizard Minion Horde Electro Dragon
Minion Horde Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Minion Horde Prince Electro Dragon Lumberjack
Minion Horde Wizard Prince Electro Dragon
Wizard Electro Dragon
Minion Horde Electro Dragon
Prince
Minion Horde Wizard Electro Dragon
Minion Horde Wizard Electro Dragon
Minion Horde
Wizard Prince Electro Dragon
Wizard Electro Dragon
Minion Horde Prince
Wizard
Prince
Barbarians Minion Horde Electro Dragon
Wizard Electro Dragon
Minion Horde
Wizard Electro Dragon
Wizard Prince Electro Dragon
Minion Horde Wizard Electro Dragon
Electro Dragon Minion Horde Wizard
Minion Horde
Minion Horde Wizard Electro Dragon
Minion Horde Electro Dragon
Minion Horde Prince
Wizard
Minion Horde Barbarians Prince Electro Dragon
Wizard Electro Dragon
Minion Horde Wizard Prince Electro Dragon Lumberjack
Wizard Electro Dragon
Minion Horde Prince Electro Dragon
Electro Dragon Minion Horde
Electro Dragon
Electro Dragon Prince
Prince
Wizard Electro Dragon

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