My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Barbarians Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Barbarians Elite Barbarians Bomb Tower Skeleton Army
The Log
Barbarians Elite Barbarians Skeleton Army
Earthquake
Barbarians Bomb Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Barbarians Minion Horde Elite Barbarians Skeleton Army
Fireball
Barbarians Minion Horde Elite Barbarians Bomb Tower Skeleton Army
Poison
Barbarians Minion Horde Bomb Tower Skeleton Army
Lightning
Elite Barbarians Bomb Tower
Rocket
Barbarians Minion Horde Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Bomb Tower Barbarians Minion Horde Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Bomb Tower Barbarians

Attack Synergies 3 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Mega Knight
Elite Barbarians
Rage Mega Knight
Bomb Tower
Rocket
Rage
Minion Horde Elite Barbarians
Skeleton Army
Mega Knight
Minion Horde Elite Barbarians

Defense Synergies 0 4

Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Elite Barbarians
Mega Knight
Bomb Tower
Skeleton Army
Rocket
Rage
Skeleton Army
Barbarians Bomb Tower
Mega Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Barbarians Minion Horde Elite Barbarians Bomb Tower Skeleton Army Mega Knight
Barbarians Minion Horde Bomb Tower Rocket Skeleton Army Mega Knight Elite Barbarians
Barbarians Minion Horde Elite Barbarians Bomb Tower Skeleton Army Mega Knight
Barbarians Elite Barbarians Bomb Tower Rocket Skeleton Army Mega Knight
Skeleton Army Bomb Tower Mega Knight
Minion Horde Rocket Bomb Tower
Rocket Barbarians Bomb Tower Mega Knight
Barbarians Minion Horde Elite Barbarians Bomb Tower Skeleton Army
Elite Barbarians Skeleton Army Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Skeleton Army Bomb Tower Mega Knight
Minion Horde
Barbarians Minion Horde Bomb Tower Skeleton Army Mega Knight Elite Barbarians Rocket
Bomb Tower Rocket Skeleton Army Mega Knight Barbarians Minion Horde
Barbarians Elite Barbarians Skeleton Army Minion Horde Bomb Tower Mega Knight
Barbarians Minion Horde Bomb Tower Rocket Skeleton Army Elite Barbarians Mega Knight
Barbarians Minion Horde Bomb Tower Mega Knight Elite Barbarians Skeleton Army
Bomb Tower Mega Knight Barbarians Minion Horde Elite Barbarians Skeleton Army
Bomb Tower Barbarians Mega Knight
Barbarians Elite Barbarians Bomb Tower
Skeleton Army Mega Knight Barbarians Minion Horde Elite Barbarians Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Bomb Tower Rocket Mega Knight
Barbarians Skeleton Army Mega Knight Minion Horde Elite Barbarians Bomb Tower Rocket
Rocket Skeleton Army Mega Knight Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Skeleton Army Mega Knight
Rocket Minion Horde Bomb Tower
Rocket Skeleton Army Barbarians Minion Horde Elite Barbarians Bomb Tower
Mega Knight Barbarians Minion Horde Elite Barbarians Bomb Tower Skeleton Army
Minion Horde Rocket Mega Knight Barbarians Elite Barbarians Bomb Tower Skeleton Army
Barbarians Minion Horde Skeleton Army
Mega Knight Barbarians Minion Horde Elite Barbarians Bomb Tower
Rocket Skeleton Army Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Skeleton Army Mega Knight Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Skeleton Army Mega Knight
Barbarians Elite Barbarians Skeleton Army Minion Horde Bomb Tower Rocket
Mega Knight Barbarians Minion Horde Elite Barbarians Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Barbarians Rocket
Rocket Minion Horde Mega Knight
Minion Horde Rocket
Minion Horde
Rocket Minion Horde Elite Barbarians
Rocket Minion Horde
Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Elite Barbarians
Rocket Minion Horde
Minion Horde Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Mega Knight
Rocket Mega Knight
Rocket Minion Horde Mega Knight
Rocket
Rocket
Rocket Barbarians Minion Horde
Mega Knight
Minion Horde
Mega Knight
Rocket
Elite Barbarians Minion Horde
Rocket Minion Horde
Minion Horde Elite Barbarians
Minion Horde Rocket Mega Knight
Rocket Minion Horde
Minion Horde Mega Knight
Rocket
Minion Horde Barbarians Rocket Skeleton Army
Rocket
Minion Horde Rocket Mega Knight
Rocket
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Rocket
Rocket
Rocket Mega Knight
Rocket Mega Knight

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