My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Prince
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider
Zap
Minion Horde Prince
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Valkyrie
The Log
Barbarians Elite Barbarians Musketeer Hog Rider Prince
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Elite Barbarians Musketeer Valkyrie Hog Rider Prince
Fireball
Barbarians Minion Horde Elite Barbarians Musketeer Hog Rider
Poison
Barbarians Minion Horde Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie Prince
Rocket
Barbarians Minion Horde Elite Barbarians Musketeer Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Hog Rider Barbarians Minion Horde Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Hog Rider

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Hog Rider Prince
Elite Barbarians
Valkyrie Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians
Musketeer
Valkyrie Hog Rider Prince
Valkyrie
Elite Barbarians Musketeer Hog Rider Prince
Hog Rider
Fireball Musketeer Valkyrie Barbarians Minion Horde Elite Barbarians Prince
Prince
Valkyrie Minion Horde Musketeer Hog Rider

Defense Synergies 2 4

Barbarians
Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Valkyrie
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Fireball
Valkyrie
Elite Barbarians Musketeer Fireball Prince
Hog Rider
Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Valkyrie
Barbarians Minion Horde Elite Barbarians Musketeer Valkyrie Prince
Barbarians Minion Horde Prince Elite Barbarians Musketeer Valkyrie
Barbarians Minion Horde Elite Barbarians Prince Musketeer Valkyrie
Barbarians Elite Barbarians Fireball Valkyrie Prince
Fireball Musketeer Valkyrie
Minion Horde Musketeer Fireball
Barbarians Fireball Musketeer Valkyrie
Barbarians Minion Horde Elite Barbarians Musketeer Prince
Elite Barbarians Barbarians Minion Horde Musketeer Valkyrie Prince
Barbarians Minion Horde Valkyrie Fireball Musketeer
Minion Horde Musketeer Fireball
Barbarians Minion Horde Prince Elite Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie Barbarians Minion Horde Prince
Barbarians Elite Barbarians Minion Horde Prince
Barbarians Minion Horde Elite Barbarians Fireball Prince
Barbarians Minion Horde Elite Barbarians Fireball Musketeer Valkyrie Prince
Fireball Valkyrie Barbarians Minion Horde Elite Barbarians Musketeer Prince
Valkyrie Barbarians Fireball Musketeer
Barbarians Elite Barbarians Musketeer Prince
Valkyrie Barbarians Minion Horde Elite Barbarians Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians Fireball Prince
Fireball Elite Barbarians Musketeer Valkyrie Prince
Barbarians Minion Horde Elite Barbarians Musketeer Valkyrie Prince
Valkyrie Prince Barbarians Minion Horde Elite Barbarians Fireball Musketeer
Barbarians Minion Horde Elite Barbarians Musketeer Valkyrie Prince
Fireball Minion Horde Musketeer
Prince Barbarians Minion Horde Elite Barbarians Fireball Musketeer Valkyrie
Barbarians Minion Horde Elite Barbarians Valkyrie Prince
Minion Horde Barbarians Elite Barbarians Fireball Valkyrie Prince
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Elite Barbarians Musketeer Valkyrie Prince
Barbarians Elite Barbarians Fireball Valkyrie Prince
Barbarians Elite Barbarians Prince Minion Horde Fireball Valkyrie
Barbarians Minion Horde Fireball Musketeer Valkyrie
Barbarians Elite Barbarians Minion Horde Fireball Musketeer Valkyrie Prince
Valkyrie Barbarians Minion Horde Elite Barbarians Fireball Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Valkyrie
Fireball Musketeer
Minion Horde Fireball
Barbarians Fireball Musketeer Valkyrie Prince
Fireball Minion Horde Valkyrie
Fireball Minion Horde Musketeer
Minion Horde Musketeer
Fireball
Fireball
Minion Horde Elite Barbarians Fireball Musketeer Prince
Minion Horde Fireball Musketeer Valkyrie Prince
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer
Elite Barbarians Fireball Musketeer Prince
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fireball Musketeer Prince
Fireball Valkyrie
Minion Horde Fireball Musketeer Prince
Fireball
Musketeer Prince
Barbarians Minion Horde Fireball Musketeer
Fireball Valkyrie
Minion Horde
Fireball Musketeer
Fireball Musketeer Prince
Fireball Musketeer
Elite Barbarians Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde Prince
Fireball
Minion Horde Barbarians Fireball Musketeer Prince
Fireball Musketeer
Fireball
Fireball Minion Horde Musketeer Valkyrie Prince
Fireball Musketeer
Fireball
Minion Horde Elite Barbarians Musketeer Prince
Minion Horde Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Prince
Fireball

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