My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Valkyrie Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Hogs
Giant Snowball
Barbarians Minion Horde Royal Hogs Baby Dragon
Zap
Minion Horde Royal Hogs
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Wizard Royal Hogs
The Log
Barbarians Elite Barbarians Royal Hogs
Earthquake
Barbarians Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Barbarians Minion Horde Elite Barbarians Valkyrie Wizard Royal Hogs Baby Dragon
Fireball
Barbarians Minion Horde Elite Barbarians Wizard Royal Hogs Baby Dragon
Poison
Barbarians Minion Horde Wizard Royal Hogs
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Barbarians Minion Horde Wizard Royal Hogs Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Baby Dragon Barbarians Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Royal Hogs Baby Dragon
Wizard
Elite Barbarians Valkyrie Royal Hogs Mega Knight
Royal Hogs
Valkyrie Wizard Mega Knight
Baby Dragon
Valkyrie Mega Knight
Mega Knight
Minion Horde Elite Barbarians Wizard Royal Hogs Baby Dragon

Defense Synergies 1 7

Barbarians
Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Mega Knight
Royal Hogs
Baby Dragon
Valkyrie Mega Knight
Mega Knight
Elite Barbarians Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon
Barbarians Minion Horde Elite Barbarians Valkyrie Mega Knight
Barbarians Minion Horde Mega Knight Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Valkyrie Mega Knight
Barbarians Elite Barbarians Valkyrie Mega Knight
Valkyrie Baby Dragon Mega Knight
Minion Horde Wizard Baby Dragon
Barbarians Valkyrie Baby Dragon Mega Knight
Barbarians Minion Horde Elite Barbarians
Elite Barbarians Barbarians Minion Horde Valkyrie Mega Knight
Barbarians Minion Horde Valkyrie Wizard Baby Dragon Mega Knight
Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Mega Knight Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Mega Knight Barbarians Minion Horde Baby Dragon
Barbarians Elite Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Elite Barbarians Mega Knight
Barbarians Minion Horde Wizard Mega Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Barbarians Minion Horde Elite Barbarians Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Barbarians Mega Knight
Barbarians Elite Barbarians
Valkyrie Wizard Mega Knight Barbarians Minion Horde Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Wizard Baby Dragon Mega Knight
Barbarians Mega Knight Minion Horde Elite Barbarians Valkyrie
Valkyrie Mega Knight Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Valkyrie Mega Knight
Wizard Minion Horde Baby Dragon
Barbarians Minion Horde Elite Barbarians Valkyrie
Mega Knight Barbarians Minion Horde Elite Barbarians Valkyrie
Minion Horde Mega Knight Barbarians Elite Barbarians Valkyrie Baby Dragon
Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Elite Barbarians Valkyrie
Mega Knight Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Mega Knight Minion Horde Valkyrie Wizard
Wizard Barbarians Minion Horde Valkyrie Baby Dragon Mega Knight
Barbarians Elite Barbarians Minion Horde Valkyrie Baby Dragon
Valkyrie Mega Knight Barbarians Minion Horde Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Barbarians Valkyrie
Wizard Minion Horde Valkyrie Baby Dragon Mega Knight
Wizard Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minion Horde Elite Barbarians
Minion Horde Valkyrie Wizard
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Minion Horde Baby Dragon
Elite Barbarians Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard
Barbarians Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Barbarians
Wizard Baby Dragon
Minion Horde Valkyrie Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Baby Dragon
Baby Dragon Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: