My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Inferno Tower Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Dart Goblin Witch Ram Rider
Zap
Dart Goblin Inferno Tower Witch Ram Rider
Barbarian Barrel
Barbarians Dart Goblin Inferno Tower Wizard Witch
The Log
Barbarians Dart Goblin Witch Ram Rider
Earthquake
Barbarians Inferno Tower Witch
Arrows
Dart Goblin Witch
Royal Delivery
Barbarians Dart Goblin Wizard Witch Ram Rider
Fireball
Barbarians Dart Goblin Inferno Tower Wizard Witch Ram Rider
Poison
Barbarians Dart Goblin Inferno Tower Wizard Witch
Lightning
Ice Golem Inferno Tower Wizard Witch Ram Rider
Rocket
Barbarians Inferno Tower Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Dart Goblin Barbarians Inferno Tower Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Rage Dart Goblin Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Ice Golem
Dart Goblin Witch Ram Rider
Dart Goblin
Ice Golem Ram Rider
Inferno Tower
Wizard
Rage Ram Rider
Rage
Witch Wizard
Witch
Rage Ice Golem Ram Rider
Ram Rider
Ice Golem Dart Goblin Wizard Witch

Defense Synergies 1 5

Barbarians
Ice Golem
Inferno Tower Dart Goblin Wizard Witch
Dart Goblin
Ice Golem Inferno Tower Ram Rider
Inferno Tower
Ice Golem Dart Goblin
Wizard
Ice Golem
Rage
Witch
Ice Golem
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Inferno Tower Wizard Ram Rider
Barbarians Inferno Tower Dart Goblin Witch Ram Rider
Barbarians Inferno Tower Witch Ram Rider Dart Goblin
Barbarians Inferno Tower Witch Dart Goblin Ram Rider
Barbarians
Dart Goblin
Dart Goblin Inferno Tower Ram Rider Wizard Witch
Barbarians Ice Golem Dart Goblin Inferno Tower Ram Rider
Barbarians Inferno Tower Witch
Barbarians Ice Golem Dart Goblin Inferno Tower
Barbarians Dart Goblin Witch Ice Golem Wizard Ram Rider
Inferno Tower Dart Goblin Wizard Witch Ram Rider
Barbarians Inferno Tower Wizard Witch Ram Rider
Wizard Barbarians Dart Goblin Witch
Barbarians Inferno Tower Ram Rider
Barbarians Inferno Tower Ram Rider
Barbarians Wizard Inferno Tower Witch
Barbarians Dart Goblin Wizard Witch Ram Rider
Wizard Witch Barbarians Ice Golem Dart Goblin Ram Rider
Barbarians Dart Goblin Inferno Tower Ram Rider
Wizard Barbarians Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Inferno Tower Witch
Ice Golem Wizard
Barbarians Ice Golem Inferno Tower Witch Ram Rider
Barbarians Ice Golem Inferno Tower Ram Rider
Barbarians Inferno Tower Witch Ram Rider
Wizard Ice Golem Dart Goblin Witch Ram Rider
Barbarians Ice Golem Dart Goblin Inferno Tower Witch Ram Rider
Inferno Tower Barbarians
Barbarians Ice Golem Inferno Tower Witch
Inferno Tower Witch Barbarians Dart Goblin
Barbarians Dart Goblin Inferno Tower Witch
Barbarians
Barbarians Ice Golem Inferno Tower Wizard Witch Ram Rider
Wizard Barbarians Dart Goblin Witch
Barbarians Inferno Tower Witch Ice Golem Dart Goblin
Barbarians Ice Golem Dart Goblin Inferno Tower Wizard Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Dart Goblin Ram Rider
Dart Goblin
Barbarians Ice Golem Dart Goblin
Wizard
Wizard Ice Golem Dart Goblin Witch Ram Rider
Dart Goblin Wizard Witch
Ice Golem Dart Goblin Wizard Ram Rider
Dart Goblin Wizard Ram Rider
Dart Goblin Wizard Ram Rider
Dart Goblin Wizard
Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Witch
Wizard
Barbarians
Ice Golem Wizard Witch
Witch
Dart Goblin Wizard Witch Ram Rider
Wizard Witch Ram Rider
Dart Goblin
Ice Golem Dart Goblin Wizard Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Wizard
Barbarians Dart Goblin Witch
Dart Goblin Wizard Witch Ram Rider
Dart Goblin Wizard
Ice Golem Dart Goblin Wizard
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Wizard

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