My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Goblin Curse Skeleton Army Inferno Dragon
Zap
Inferno Tower Goblin Curse Skeleton Army Inferno Dragon
Barbarian Barrel
Barbarians Inferno Tower Goblin Curse Skeleton Army
The Log
Barbarians Goblin Curse Skeleton Army
Earthquake
Barbarians Inferno Tower Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Barbarians Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Barbarians Inferno Tower Skeleton Army Inferno Dragon
Poison
Barbarians Inferno Tower Goblin Curse Skeleton Army
Lightning
Inferno Tower Inferno Dragon
Rocket
Barbarians Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse Rage Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Skeleton Army Inferno Dragon Barbarians Inferno Tower P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Rage Skeleton Army Inferno Dragon

Attack Synergies 1 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Inferno Tower
Goblin Curse
Rage
Skeleton Army
P.E.K.K.A
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon

Defense Synergies 1 4

Barbarians
Skeleton Army
Inferno Tower
Skeleton Army Mega Knight
Goblin Curse
Rage
Skeleton Army
Inferno Tower Barbarians Inferno Dragon
P.E.K.K.A
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Inferno Dragon Goblin Curse Mega Knight
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Mega Knight Goblin Curse Inferno Dragon
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Inferno Dragon Goblin Curse Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Mega Knight
Inferno Tower Inferno Dragon Goblin Curse
Barbarians Inferno Tower P.E.K.K.A Mega Knight
Barbarians Inferno Tower P.E.K.K.A Inferno Dragon Goblin Curse Skeleton Army
Skeleton Army Barbarians Inferno Tower Mega Knight
Barbarians Goblin Curse Skeleton Army Mega Knight
Inferno Tower Inferno Dragon Goblin Curse
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Mega Knight Goblin Curse
Skeleton Army Mega Knight Barbarians Goblin Curse P.E.K.K.A
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Inferno Dragon Goblin Curse Mega Knight
Barbarians Inferno Tower Skeleton Army Goblin Curse P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mega Knight Inferno Tower Skeleton Army P.E.K.K.A
Mega Knight Barbarians Skeleton Army
Barbarians Goblin Curse Inferno Dragon Mega Knight
Barbarians P.E.K.K.A Inferno Tower Goblin Curse Inferno Dragon
Skeleton Army Mega Knight Barbarians Goblin Curse P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Inferno Tower P.E.K.K.A
Inferno Dragon Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight Inferno Tower
Skeleton Army P.E.K.K.A Mega Knight Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Goblin Curse Skeleton Army Inferno Dragon Mega Knight
Goblin Curse
Skeleton Army P.E.K.K.A Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Barbarians Goblin Curse Skeleton Army Inferno Dragon
P.E.K.K.A Mega Knight Barbarians Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower P.E.K.K.A Barbarians Goblin Curse Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Barbarians Inferno Tower
Skeleton Army P.E.K.K.A Mega Knight Barbarians
Barbarians Skeleton Army P.E.K.K.A Mega Knight Inferno Tower Goblin Curse
Barbarians Goblin Curse Skeleton Army Mega Knight
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Inferno Dragon
Mega Knight Barbarians Inferno Tower Goblin Curse P.E.K.K.A Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Barbarians
Goblin Curse Mega Knight
Goblin Curse
Goblin Curse
Goblin Curse
Mega Knight
Mega Knight
Goblin Curse Mega Knight
Mega Knight
Barbarians
Goblin Curse Mega Knight
Inferno Dragon
Mega Knight
Goblin Curse
Goblin Curse
Mega Knight
P.E.K.K.A Mega Knight
Goblin Curse
Barbarians Skeleton Army
Goblin Curse
Mega Knight
P.E.K.K.A Mega Knight
Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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