My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Executioner
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Executioner
Fireball
Barbarians Inferno Tower Executioner
Poison
Barbarians Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Barbarians Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Executioner Electro Giant Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Barbarians Inferno Tower Executioner Lightning Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Tornado Barbarians Inferno Tower

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Inferno Tower
Mirror
Electro Giant Tornado Lightning
Tornado
Executioner Electro Giant Mirror Golem
Executioner
Tornado Golem
Lightning
Electro Giant Golem Mirror
Electro Giant
Mirror Tornado Lightning
Golem
Lightning Tornado Executioner

Defense Synergies 2 4

Barbarians
Inferno Tower
Mirror Tornado
Mirror
Tornado Inferno Tower Executioner
Tornado
Mirror Executioner Inferno Tower Electro Giant
Executioner
Tornado Mirror
Lightning
Electro Giant
Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Executioner
Barbarians Inferno Tower Executioner
Barbarians Inferno Tower Tornado Executioner Lightning
Barbarians Inferno Tower
Lightning Barbarians Tornado
Tornado Executioner
Inferno Tower Tornado Lightning Executioner
Lightning Barbarians Inferno Tower Electro Giant
Barbarians Inferno Tower Tornado
Tornado Barbarians Inferno Tower
Barbarians Executioner Tornado Electro Giant
Inferno Tower Executioner Tornado
Barbarians Inferno Tower Lightning
Executioner Barbarians Tornado
Barbarians Inferno Tower
Barbarians Inferno Tower Tornado Lightning Electro Giant
Barbarians Inferno Tower Tornado Executioner
Barbarians Tornado Executioner
Tornado Executioner Barbarians
Barbarians Inferno Tower Tornado
Barbarians Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Electro Giant
Executioner Lightning
Barbarians Inferno Tower Lightning
Lightning Barbarians Inferno Tower Tornado
Barbarians Inferno Tower Executioner
Executioner Electro Giant Tornado
Barbarians Inferno Tower Lightning
Inferno Tower Barbarians
Lightning Barbarians Inferno Tower Tornado
Inferno Tower Barbarians
Barbarians Inferno Tower
Lightning Barbarians Tornado Electro Giant
Barbarians Lightning Inferno Tower Executioner
Barbarians Executioner Electro Giant
Barbarians Inferno Tower Electro Giant Tornado Executioner Lightning
Executioner Barbarians Inferno Tower Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado Executioner
Lightning
Lightning Barbarians
Executioner
Executioner Electro Giant Tornado
Tornado Executioner
Tornado Executioner Lightning
Tornado Lightning
Lightning Tornado
Lightning Tornado
Lightning Tornado Executioner
Lightning Executioner
Lightning
Lightning
Lightning Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Executioner
Lightning Tornado Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning Barbarians
Tornado Electro Giant Executioner
Tornado Executioner Lightning
Lightning Tornado
Lightning Tornado
Lightning Tornado Executioner Electro Giant
Lightning Electro Giant
Lightning
Lightning
Lightning
Lightning
Lightning Barbarians
Lightning Tornado Executioner
Lightning Executioner
Executioner Lightning
Lightning Tornado Electro Giant
Executioner
Electro Giant Tornado Lightning
Tornado Executioner Lightning
Lightning Tornado Executioner Electro Giant

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