My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Giant Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Barbarians
Zap
Inferno Tower Dark Prince
Barbarian Barrel
Barbarians Inferno Tower Dark Prince Electro Wizard
The Log
Barbarians Dark Prince
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Dark Prince Electro Wizard Mother Witch
Fireball
Barbarians Inferno Tower Electro Wizard Mother Witch
Poison
Barbarians Inferno Tower Electro Wizard Mother Witch
Lightning
Inferno Tower Dark Prince Electro Wizard Mother Witch
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Dark Prince Freeze Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dark Prince Freeze Electro Wizard Mother Witch Barbarians Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Dark Prince Freeze Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Inferno Tower
Rage
Dark Prince Electro Wizard Mother Witch
Dark Prince
Electro Giant Rage Electro Wizard Mother Witch
Freeze
Electro Giant
Dark Prince Mother Witch
Electro Wizard
Rage Dark Prince
Mother Witch
Rage Dark Prince Electro Giant

Defense Synergies 1 4

Barbarians
Inferno Tower
Electro Wizard Dark Prince
Rage
Dark Prince
Inferno Tower Electro Wizard Mother Witch
Freeze
Electro Wizard
Electro Giant
Electro Wizard
Inferno Tower Dark Prince Freeze
Mother Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard
Barbarians Inferno Tower Dark Prince Electro Wizard
Barbarians Inferno Tower Dark Prince Freeze Electro Wizard
Barbarians Inferno Tower Dark Prince Electro Wizard
Barbarians Dark Prince
Freeze Dark Prince Electro Wizard Mother Witch
Inferno Tower Electro Wizard Freeze
Barbarians Inferno Tower Electro Giant Electro Wizard
Barbarians Inferno Tower
Barbarians Inferno Tower Dark Prince Electro Wizard
Barbarians Electro Wizard Mother Witch Dark Prince Freeze Electro Giant
Inferno Tower Electro Wizard
Barbarians Inferno Tower Dark Prince Freeze Electro Wizard
Barbarians Dark Prince Freeze Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Freeze Electro Giant Electro Wizard
Barbarians Inferno Tower Dark Prince Electro Wizard
Barbarians Dark Prince Electro Wizard
Freeze Barbarians Dark Prince Electro Wizard Mother Witch
Barbarians Inferno Tower Electro Wizard
Dark Prince Barbarians Electro Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Dark Prince Electro Giant Electro Wizard
Electro Wizard
Barbarians Inferno Tower Dark Prince Electro Wizard
Dark Prince Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Dark Prince
Electro Giant Mother Witch Freeze Electro Wizard
Dark Prince Barbarians Inferno Tower Electro Wizard
Inferno Tower Barbarians Dark Prince
Freeze Electro Wizard Barbarians Inferno Tower Dark Prince
Inferno Tower Barbarians
Barbarians Inferno Tower Dark Prince
Barbarians Dark Prince Electro Giant Electro Wizard
Barbarians Dark Prince Inferno Tower
Barbarians Electro Giant
Barbarians Inferno Tower Electro Giant Electro Wizard Dark Prince Freeze
Barbarians Inferno Tower Dark Prince Freeze Electro Giant Electro Wizard Mother Witch
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Barbarians Dark Prince Freeze
Dark Prince
Electro Giant Mother Witch Freeze
Freeze
Electro Wizard
Dark Prince Electro Wizard
Freeze
Freeze
Dark Prince Electro Wizard
Electro Giant Mother Witch
Barbarians
Freeze Electro Giant Mother Witch Dark Prince
Electro Wizard
Electro Giant Electro Wizard Mother Witch
Electro Wizard Freeze Electro Giant
Freeze Electro Wizard
Electro Wizard Barbarians Dark Prince Freeze
Electro Wizard
Freeze
Dark Prince Electro Wizard
Electro Giant
Dark Prince
Electro Giant Freeze Electro Wizard
Electro Wizard
Dark Prince Freeze Electro Giant Electro Wizard

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