My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Ram Rider
Giant Snowball
Bats Barbarians Goblin Curse Ram Rider
Zap
Bats Goblin Curse Ram Rider
Barbarian Barrel
Barbarians Goblin Curse Electro Wizard
The Log
Barbarians Goblin Curse Ram Rider
Earthquake
Barbarians
Arrows
Bats Goblin Curse
Royal Delivery
Bats Barbarians Electro Wizard Ram Rider
Fireball
Barbarians Electro Wizard Ram Rider
Poison
Bats Barbarians Goblin Curse Electro Wizard
Lightning
Electro Wizard Ram Rider Archer Queen
Rocket
Barbarians Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse The Log Electro Wizard Barbarians Ram Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse The Log Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Ram Rider
Barbarians
Goblin Curse
The Log
The Log
Goblin Curse Ram Rider Mega Knight
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Bats The Log Electro Wizard Mega Knight Archer Queen
Mega Knight
Bats The Log Electro Wizard Ram Rider Archer Queen
Archer Queen
Ram Rider Mega Knight

Defense Synergies 1 8

Bats
The Log Electro Wizard Mega Knight
Barbarians
Goblin Curse
The Log
Archer Queen Bats Electro Wizard Ram Rider Mega Knight
Electro Wizard
Bats The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Bats The Log Electro Wizard
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Ram Rider
Barbarians Bats Goblin Curse The Log Electro Wizard Ram Rider Mega Knight
Barbarians Ram Rider Mega Knight Bats Goblin Curse Electro Wizard
Barbarians Bats Goblin Curse Electro Wizard Ram Rider Mega Knight
Barbarians The Log Mega Knight
The Log Bats Electro Wizard Mega Knight
Bats Electro Wizard Ram Rider Goblin Curse
Barbarians The Log Electro Wizard Ram Rider Mega Knight
Barbarians Goblin Curse Archer Queen
Barbarians Electro Wizard Mega Knight
Bats Barbarians Goblin Curse Electro Wizard The Log Ram Rider Mega Knight
Bats Goblin Curse Electro Wizard Ram Rider
Barbarians Mega Knight Bats Goblin Curse The Log Electro Wizard Ram Rider
Mega Knight Bats Barbarians Goblin Curse The Log Electro Wizard
Barbarians Goblin Curse Electro Wizard Ram Rider Mega Knight
Barbarians Goblin Curse The Log Electro Wizard Ram Rider Mega Knight
Barbarians Mega Knight Bats Electro Wizard
Mega Knight Bats Barbarians The Log Electro Wizard Ram Rider
The Log Bats Barbarians Goblin Curse Electro Wizard Ram Rider Mega Knight
Barbarians Goblin Curse Electro Wizard Ram Rider
Mega Knight Bats Barbarians Goblin Curse The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Electro Wizard
Electro Wizard The Log Mega Knight
Barbarians Mega Knight Bats The Log Electro Wizard Ram Rider
Mega Knight Bats Barbarians The Log Electro Wizard Ram Rider
Barbarians Goblin Curse Ram Rider Mega Knight
Bats Goblin Curse Electro Wizard Ram Rider
Bats Barbarians Electro Wizard Ram Rider
Mega Knight Barbarians Goblin Curse
Electro Wizard Mega Knight Bats Barbarians The Log
Barbarians Goblin Curse
Mega Knight Bats Barbarians
Mega Knight Barbarians The Log Electro Wizard Archer Queen
Barbarians Mega Knight Goblin Curse Ram Rider
Barbarians Goblin Curse Mega Knight
Barbarians Electro Wizard Bats The Log Archer Queen
Bats Mega Knight Barbarians Goblin Curse The Log Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Goblin Curse The Log Electro Wizard Ram Rider
The Log
Barbarians The Log
Goblin Curse The Log Mega Knight
Bats Goblin Curse Ram Rider
The Log
The Log Goblin Curse Ram Rider
The Log Ram Rider
Bats Electro Wizard
The Log Electro Wizard Ram Rider
Goblin Curse Archer Queen
The Log
The Log
The Log
The Log Mega Knight
Bats
The Log Electro Wizard Mega Knight
Goblin Curse The Log Mega Knight
The Log Mega Knight
The Log
Barbarians The Log
Goblin Curse The Log Mega Knight
The Log Electro Wizard Ram Rider
The Log Ram Rider Mega Knight
Goblin Curse The Log
Bats Goblin Curse Electro Wizard
Electro Wizard Bats
The Log Mega Knight
Electro Wizard
Mega Knight
Goblin Curse The Log
Electro Wizard Bats Barbarians
Goblin Curse Electro Wizard Ram Rider Archer Queen
The Log
Electro Wizard Mega Knight
The Log
Archer Queen
Mega Knight Archer Queen
Bats The Log Electro Wizard Archer Queen
Bats Electro Wizard Archer Queen
The Log Electro Wizard Mega Knight Archer Queen
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: