My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Bowler Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians Mega Minion Witch
Zap
Witch Goblin Giant
Barbarian Barrel
Electro Spirit Barbarians Witch Giant Skeleton
The Log
Electro Spirit Barbarians Witch Giant Skeleton
Earthquake
Barbarians Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Barbarians Mega Minion Witch Bowler Giant Skeleton
Fireball
Barbarians Mega Minion Witch Bowler
Poison
Barbarians Mega Minion Witch
Lightning
Mega Minion Witch Bowler
Rocket
Barbarians Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Mega Minion Earthquake Barbarians Witch Bowler Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Mega Minion Earthquake Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Bowler Giant Skeleton Goblin Giant
Barbarians
Mega Minion
Electro Spirit Goblin Giant Bowler Giant Skeleton
Earthquake
Giant Skeleton Goblin Giant
Witch
Bowler Giant Skeleton Goblin Giant
Bowler
Electro Spirit Mega Minion Witch
Giant Skeleton
Electro Spirit Mega Minion Earthquake Witch
Goblin Giant
Mega Minion Electro Spirit Earthquake Witch

Defense Synergies 1 4

Electro Spirit
Mega Minion
Barbarians
Mega Minion
Electro Spirit Witch Giant Skeleton
Earthquake
Witch
Mega Minion Bowler Giant Skeleton
Bowler
Witch
Giant Skeleton
Mega Minion Witch
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Mega Minion Goblin Giant
Barbarians Mega Minion Witch
Barbarians Witch Bowler Mega Minion Giant Skeleton
Barbarians Witch Mega Minion Bowler
Barbarians Earthquake Bowler Giant Skeleton
Bowler Electro Spirit Mega Minion Earthquake
Mega Minion Electro Spirit Witch
Earthquake Bowler Electro Spirit Barbarians Giant Skeleton Goblin Giant
Barbarians Witch
Barbarians Bowler Giant Skeleton
Barbarians Witch Electro Spirit Mega Minion Earthquake Bowler Giant Skeleton Goblin Giant
Mega Minion Witch
Barbarians Bowler Earthquake Witch Giant Skeleton
Bowler Electro Spirit Barbarians Mega Minion Earthquake Witch
Barbarians
Barbarians Bowler
Barbarians Witch Bowler
Electro Spirit Barbarians Mega Minion Witch Bowler
Earthquake Witch Electro Spirit Barbarians Mega Minion Bowler Giant Skeleton
Barbarians
Bowler Electro Spirit Barbarians Earthquake Witch Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Bowler Giant Skeleton
Mega Minion Bowler
Barbarians Giant Skeleton Witch Bowler Goblin Giant
Bowler Giant Skeleton Barbarians Goblin Giant
Barbarians Giant Skeleton Witch Bowler Goblin Giant
Electro Spirit Witch Goblin Giant
Barbarians Mega Minion Witch Bowler Giant Skeleton Goblin Giant
Giant Skeleton Barbarians Goblin Giant
Giant Skeleton Electro Spirit Barbarians Mega Minion Witch
Witch Barbarians Mega Minion Goblin Giant
Barbarians Mega Minion Witch Bowler Giant Skeleton
Barbarians Bowler Giant Skeleton Goblin Giant
Barbarians Bowler Giant Skeleton Witch Goblin Giant
Barbarians Witch Bowler
Barbarians Witch Electro Spirit Mega Minion Bowler Giant Skeleton Goblin Giant
Bowler Electro Spirit Barbarians Mega Minion Earthquake Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Bowler
Earthquake Giant Skeleton Goblin Giant
Earthquake Barbarians Giant Skeleton
Earthquake Bowler
Electro Spirit Mega Minion Witch Goblin Giant
Earthquake Witch Bowler
Earthquake Bowler
Bowler
Earthquake Bowler
Earthquake Bowler
Earthquake
Earthquake
Earthquake Witch Bowler
Earthquake Bowler
Earthquake
Mega Minion Earthquake Bowler
Earthquake Witch Bowler
Earthquake Bowler Giant Skeleton
Bowler
Earthquake Barbarians
Earthquake Electro Spirit Witch Bowler
Mega Minion Witch
Earthquake Witch Bowler
Witch Bowler
Witch
Electro Spirit Mega Minion Witch
Mega Minion Bowler
Earthquake
Electro Spirit
Giant Skeleton
Earthquake Bowler
Earthquake Electro Spirit Barbarians Witch
Mega Minion Witch
Mega Minion Bowler
Earthquake Bowler
Giant Skeleton
Mega Minion
Electro Spirit Witch Bowler Giant Skeleton
Witch
Witch Bowler Giant Skeleton Goblin Giant

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