My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Hunter Prince Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Fisherman
Giant Snowball
Barbarians Baby Dragon Fisherman Lumberjack
Zap
Dark Prince Prince Fisherman
Barbarian Barrel
Barbarians Dark Prince Hunter Lumberjack
The Log
Barbarians Mini P.E.K.K.A Dark Prince Hunter Prince Fisherman Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Hunter Prince Fisherman Lumberjack
Fireball
Barbarians Baby Dragon Hunter Fisherman Lumberjack
Poison
Barbarians Hunter Fisherman
Lightning
Mini P.E.K.K.A Baby Dragon Dark Prince Hunter Prince Fisherman Lumberjack
Rocket
Barbarians Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Mini P.E.K.K.A Baby Dragon Dark Prince Hunter Lumberjack Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Mini P.E.K.K.A Baby Dragon Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Baby Dragon Dark Prince Hunter Lumberjack
Baby Dragon
Mini P.E.K.K.A Dark Prince Prince Fisherman Lumberjack
Dark Prince
Prince Mini P.E.K.K.A Baby Dragon Fisherman Lumberjack
Hunter
Fisherman Mini P.E.K.K.A Prince Lumberjack
Prince
Dark Prince Baby Dragon Hunter Lumberjack
Fisherman
Hunter Baby Dragon Dark Prince
Lumberjack
Mini P.E.K.K.A Baby Dragon Dark Prince Hunter Prince

Defense Synergies 1 11

Barbarians
Mini P.E.K.K.A
Baby Dragon Hunter Fisherman
Baby Dragon
Mini P.E.K.K.A Dark Prince Prince Lumberjack
Dark Prince
Baby Dragon Hunter Prince
Hunter
Fisherman Mini P.E.K.K.A Dark Prince Prince Lumberjack
Prince
Baby Dragon Dark Prince Hunter Fisherman
Fisherman
Hunter Mini P.E.K.K.A Prince
Lumberjack
Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Mini P.E.K.K.A Hunter Lumberjack Dark Prince Prince Fisherman
Barbarians Mini P.E.K.K.A Hunter Prince Fisherman Lumberjack Dark Prince
Barbarians Mini P.E.K.K.A Hunter Prince Lumberjack Dark Prince Fisherman
Barbarians Mini P.E.K.K.A Dark Prince Prince Lumberjack
Baby Dragon Dark Prince Hunter Lumberjack
Hunter Baby Dragon
Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Hunter Prince Fisherman Lumberjack
Barbarians Mini P.E.K.K.A Dark Prince Hunter Prince Fisherman Lumberjack
Barbarians Baby Dragon Dark Prince Hunter Fisherman Lumberjack
Hunter Baby Dragon
Barbarians Mini P.E.K.K.A Hunter Prince Lumberjack Dark Prince
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Hunter Prince Lumberjack
Barbarians Mini P.E.K.K.A Hunter Prince Lumberjack
Barbarians Mini P.E.K.K.A Hunter Prince Fisherman Lumberjack
Barbarians Mini P.E.K.K.A Dark Prince Hunter Prince Fisherman Lumberjack
Barbarians Baby Dragon Dark Prince Hunter Prince Fisherman Lumberjack
Baby Dragon Hunter Barbarians Dark Prince Fisherman Lumberjack
Barbarians Mini P.E.K.K.A Hunter Prince Fisherman Lumberjack
Dark Prince Barbarians Mini P.E.K.K.A Baby Dragon Hunter Prince Fisherman Lumberjack
Mini P.E.K.K.A Hunter Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Lumberjack Dark Prince Prince Fisherman
Mini P.E.K.K.A Baby Dragon Hunter Prince Fisherman Lumberjack
Barbarians Lumberjack Mini P.E.K.K.A Dark Prince Hunter Prince Fisherman
Mini P.E.K.K.A Dark Prince Hunter Prince Lumberjack Barbarians Fisherman
Barbarians Mini P.E.K.K.A Dark Prince Hunter Prince Fisherman Lumberjack
Baby Dragon Hunter
Mini P.E.K.K.A Dark Prince Prince Barbarians Hunter Lumberjack
Mini P.E.K.K.A Barbarians Dark Prince Hunter Prince Fisherman Lumberjack
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Barbarians
Barbarians Mini P.E.K.K.A Dark Prince Hunter Prince Lumberjack
Barbarians Dark Prince Prince
Barbarians Mini P.E.K.K.A Dark Prince Prince Hunter Lumberjack
Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Hunter Prince Fisherman Lumberjack
Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Fisherman
Baby Dragon
Barbarians Dark Prince Prince
Baby Dragon Dark Prince
Baby Dragon Hunter
Baby Dragon
Baby Dragon Hunter
Fisherman
Mini P.E.K.K.A Prince Fisherman Lumberjack
Dark Prince Prince Fisherman
Baby Dragon
Baby Dragon Hunter Fisherman
Baby Dragon Fisherman
Baby Dragon Prince Fisherman
Baby Dragon Hunter
Baby Dragon
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Baby Dragon Dark Prince Hunter Prince Fisherman
Baby Dragon
Baby Dragon Prince
Prince Fisherman
Barbarians Baby Dragon
Baby Dragon Dark Prince Hunter
Fisherman
Baby Dragon Hunter Fisherman
Baby Dragon Prince Fisherman
Baby Dragon Fisherman
Baby Dragon Hunter
Mini P.E.K.K.A
Hunter
Prince
Barbarians Dark Prince Prince
Baby Dragon Hunter
Mini P.E.K.K.A Baby Dragon Dark Prince Hunter Prince Lumberjack
Baby Dragon
Dark Prince Prince
Baby Dragon
Baby Dragon Dark Prince Prince
Prince
Fisherman

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