My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince Inferno Dragon
Giant Snowball
Bats Barbarians Goblin Barrel Inferno Dragon
Zap
Bats Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Barbarians Goblin Barrel
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Goblin Barrel Prince Inferno Dragon
Fireball
Barbarians Goblin Barrel Inferno Dragon
Poison
Bats Barbarians
Lightning
Mini P.E.K.K.A Prince Inferno Dragon
Rocket
Barbarians Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Mini P.E.K.K.A Inferno Dragon Barbarians Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel Prince Inferno Dragon
Barbarians
Mini P.E.K.K.A
Bats The Log Mega Knight
Goblin Barrel
Prince Bats Mega Knight
Prince
Goblin Barrel Mega Knight Bats The Log
The Log
Mini P.E.K.K.A Prince Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Prince Inferno Dragon Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 2 8

Bats
Mini P.E.K.K.A Prince The Log Inferno Dragon Mega Knight
Barbarians
Mini P.E.K.K.A
The Log Bats
Goblin Barrel
Prince
The Log Bats
The Log
Mini P.E.K.K.A Prince Bats Inferno Dragon Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Mini P.E.K.K.A Inferno Dragon Bats Prince The Log Mega Knight
Barbarians Mini P.E.K.K.A Prince Mega Knight Bats Inferno Dragon
Barbarians Mini P.E.K.K.A Prince Inferno Dragon Bats Mega Knight
Barbarians Mini P.E.K.K.A Prince The Log Mega Knight
The Log Bats Mega Knight
Bats Inferno Dragon
Barbarians The Log Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon Prince
Barbarians Mini P.E.K.K.A Prince Mega Knight
Bats Barbarians The Log Mega Knight
Inferno Dragon Bats
Barbarians Mini P.E.K.K.A Prince Mega Knight Bats The Log
Mega Knight Bats Barbarians Mini P.E.K.K.A Prince The Log
Barbarians Mini P.E.K.K.A Inferno Dragon Prince Mega Knight
Barbarians Mini P.E.K.K.A Prince The Log Inferno Dragon Mega Knight
Barbarians Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Bats Barbarians Prince The Log
The Log Bats Barbarians Inferno Dragon Mega Knight
Barbarians Mini P.E.K.K.A Prince Inferno Dragon
Mega Knight Bats Barbarians Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Prince
Mini P.E.K.K.A Prince The Log Inferno Dragon Mega Knight
Barbarians Mega Knight Bats Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Mega Knight Bats Barbarians The Log
Barbarians Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Bats
Mini P.E.K.K.A Prince Bats Barbarians
Mini P.E.K.K.A Mega Knight Barbarians Prince Inferno Dragon
Mega Knight Bats Barbarians Mini P.E.K.K.A Prince The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Bats Barbarians Mini P.E.K.K.A Prince
Mega Knight Barbarians Prince The Log
Barbarians Mini P.E.K.K.A Prince Mega Knight
Barbarians Mega Knight
Barbarians Bats Mini P.E.K.K.A Prince The Log Inferno Dragon
Bats Mega Knight Barbarians Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians Prince The Log
The Log Mega Knight
Bats
The Log
The Log
The Log
Bats Mini P.E.K.K.A Prince
Prince The Log
The Log
Prince The Log
The Log
The Log Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Mega Knight
The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Barbarians The Log
The Log Mega Knight
Inferno Dragon
The Log
Prince The Log Mega Knight
The Log
Bats
Bats
Mini P.E.K.K.A
The Log Mega Knight
Prince Mega Knight
The Log
Bats Barbarians Prince
The Log
Mini P.E.K.K.A Prince Mega Knight
The Log
Prince Mega Knight
Bats The Log
Bats
Prince The Log Mega Knight

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