My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Dark Prince Prince
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Dark Prince Witch Prince
Barbarian Barrel
Barbarians Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince Witch Prince
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince Witch Prince P.E.K.K.A
Fireball
Barbarians Goblin Barrel Skeleton Army Witch
Poison
Barbarians Skeleton Army Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch Prince
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Dark Prince Barbarians Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Dark Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Dark Prince
Goblin Barrel
Dark Prince Prince Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Prince Mini P.E.K.K.A Witch
Witch
Dark Prince Prince P.E.K.K.A
Prince
Goblin Barrel Dark Prince Witch
P.E.K.K.A
Goblin Barrel Witch

Defense Synergies 0 7

Barbarians
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Witch
Goblin Barrel
Skeleton Army
Barbarians Mini P.E.K.K.A Prince
Dark Prince
Witch Prince
Witch
Mini P.E.K.K.A Dark Prince Prince
Prince
Skeleton Army Dark Prince Witch
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Dark Prince Witch Prince
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Prince P.E.K.K.A
Skeleton Army Dark Prince
Witch
Barbarians P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Dark Prince Prince
Barbarians Skeleton Army Witch Dark Prince
Witch
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Dark Prince Witch
Skeleton Army Barbarians Mini P.E.K.K.A Dark Prince Witch Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Witch Prince P.E.K.K.A
Barbarians Skeleton Army Dark Prince Witch Prince
Witch Barbarians Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Army Dark Prince Barbarians Mini P.E.K.K.A Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Witch Prince P.E.K.K.A
Mini P.E.K.K.A Prince
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army Dark Prince Witch Prince
Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Prince P.E.K.K.A Barbarians Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army Dark Prince Prince
P.E.K.K.A Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Witch Prince
Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Dark Prince Witch Prince
Skeleton Army P.E.K.K.A Barbarians Dark Prince Prince
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Prince P.E.K.K.A Witch
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Dark Prince Prince
Dark Prince
Witch
Witch
Mini P.E.K.K.A Prince
Dark Prince Prince
Prince
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Prince
Witch
Prince
Prince
Barbarians
Dark Prince Witch
Witch
Witch
Witch Prince
Witch
Witch
Mini P.E.K.K.A
P.E.K.K.A Prince
Barbarians Skeleton Army Dark Prince Witch Prince
Witch
Mini P.E.K.K.A Dark Prince Prince
Dark Prince Prince P.E.K.K.A
Witch
Witch
Dark Prince Witch Prince
Prince P.E.K.K.A

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